name: 🐧 Linux Builds on: [push, pull_request] jobs: linux-sanitizer: runs-on: "ubuntu-20.04" name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes/full, use_ubsan=yes, use_asan=yes) steps: - uses: actions/checkout@v2 # Azure repositories are not reliable, we need to prevent azure giving us packages. - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update # Install all packages (except scons) - name: Configure dependencies run: | sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \ xvfb wget2 unzip python scons git # - name: Download Godot # run: | # wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip # unzip Godot_v3.2.4-beta1_x11.64.zip # rm Godot_v3.2.4-beta1_x11.64.zip # mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s # wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz # unzip Godot_v3.2.4-beta1_export_templates.tpz # mv templates/linux_x11_64_debug godot.x11.opt.64s # rm -rf templates # rm Godot_v3.2.4-beta1_export_templates.tpz # ls -alr # - name: Download Godot(ZIP) # run: | # wget2 https://github.com/godotengine/godot/archive/3.2.zip # unzip 3.2.zip # rm 3.2.zip - name: Download Godot(GIT) run: | git clone https://github.com/godotengine/godot.git cd godot git checkout 3.2 cd ../ - name: Compile Godot run: | cd godot scons p=x11 -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" scons tools=no target=release debug_symbols=full use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" cp bin/godot.x11.tools.64s ../ cp bin/godot.x11.opt.64s ../ cd ../ rm -rf godot - name: Use Godot run: | echo "-------------------- OPEN EDITOR TO IMPORT PROJECT -----------------------" DRI_PRIME=0 timeout 25s xvfb-run ./godot.x11.tools.64s -e --path $(pwd) 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt echo "-------------------- OPEN EDITOR SECOND TIME TO BE SURE THAT EVERYTHING WAS IMPORTED -----------------------" DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt echo "-------------------- RUN PROJECT -----------------------" DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s 60 --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt # Export project and run it to check for possible leaks and invalid memory usage - name: Exporting and running project run: | curr="$(pwd)/godot.x11.opt.64s" sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt DRI_PRIME=0 xvfb-run ./test_project 20 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt