extends Node var debug_print: bool = true var add_to_tree: bool = true # Adds nodes to tree var use_parent_methods: bool = false # Allows Node2D use Node methods etc. - it is a little slow option which rarely shows var use_always_new_object: bool = true # Don't allow to "remeber" other function effects func _ready() -> void: tests_all_functions() # Test all functions func tests_all_functions() -> void: for name_of_class in BasicData.get_list_of_available_classes(): if name_of_class == "_OS": # Do not change size of window continue # Instance object to be able to execute on it specific functions and later delete to prevent memory leak if it is a Node var object: Object = ClassDB.instance(name_of_class) assert(object != null) # This should be checked before when collectiong functions if add_to_tree: if object is Node: add_child(object) var method_list: Array = ClassDB.class_get_method_list(name_of_class, ! use_parent_methods) ## Exception for exception in BasicData.function_exceptions: var index: int = -1 for method_index in range(method_list.size()): if method_list[method_index]["name"] == exception: index = method_index break if index != -1: method_list.remove(index) if debug_print: print("############### CLASS ############### - " + name_of_class) for method_data in method_list: # Function is virtual, so we just skip it if method_data["flags"] == method_data["flags"] | METHOD_FLAG_VIRTUAL: continue if debug_print: print(name_of_class + "." + method_data["name"]) var arguments: Array = return_for_all(method_data) object.callv(method_data["name"], arguments) for argument in arguments: assert(argument != null) if argument is Node: argument.queue_free() elif argument is Object && ! (argument is Reference): argument.free() if use_always_new_object: assert(object != null) if object is Node: object.queue_free() elif object is Object && ! (object is Reference): object.free() object = ClassDB.instance(name_of_class) if object is Node: # Just prevent memory leak object.queue_free() elif object is Object && ! (object is Reference): object.free() func return_for_all(method_data: Dictionary) -> Array: var arguments_array: Array = [] ValueCreator.number = 10 ValueCreator.random = false ValueCreator.should_be_always_valid = false for argument in method_data["args"]: match argument.type: TYPE_NIL: # Looks that this means VARIANT not null arguments_array.push_back(false) # TODO randomize this TYPE_AABB: arguments_array.push_back(ValueCreator.get_aabb()) TYPE_ARRAY: arguments_array.push_back(ValueCreator.get_array()) TYPE_BASIS: arguments_array.push_back(ValueCreator.get_basis()) TYPE_BOOL: arguments_array.push_back(ValueCreator.get_bool()) TYPE_COLOR: arguments_array.push_back(ValueCreator.get_color()) TYPE_COLOR_ARRAY: arguments_array.push_back(ValueCreator.get_pool_color_array()) TYPE_DICTIONARY: arguments_array.push_back(ValueCreator.get_dictionary()) TYPE_INT: arguments_array.push_back(ValueCreator.get_int()) TYPE_INT_ARRAY: arguments_array.push_back(ValueCreator.get_pool_int_array()) TYPE_NODE_PATH: arguments_array.push_back(ValueCreator.get_nodepath()) TYPE_OBJECT: arguments_array.push_back(ValueCreator.get_object(argument["class_name"])) TYPE_PLANE: arguments_array.push_back(ValueCreator.get_plane()) TYPE_QUAT: arguments_array.push_back(ValueCreator.get_quat()) TYPE_RAW_ARRAY: arguments_array.push_back(ValueCreator.get_pool_byte_array()) TYPE_REAL: arguments_array.push_back(ValueCreator.get_float()) TYPE_REAL_ARRAY: arguments_array.push_back(ValueCreator.get_pool_real_array()) TYPE_RECT2: arguments_array.push_back(ValueCreator.get_rect2()) TYPE_RID: arguments_array.push_back(RID()) TYPE_STRING: arguments_array.push_back(ValueCreator.get_string()) TYPE_STRING_ARRAY: arguments_array.push_back(ValueCreator.get_pool_string_array()) TYPE_TRANSFORM: arguments_array.push_back(ValueCreator.get_transform()) TYPE_TRANSFORM2D: arguments_array.push_back(ValueCreator.get_transform2D()) TYPE_VECTOR2: arguments_array.push_back(ValueCreator.get_vector2()) TYPE_VECTOR2_ARRAY: arguments_array.push_back(ValueCreator.get_pool_vector2_array()) TYPE_VECTOR3: arguments_array.push_back(ValueCreator.get_vector3()) TYPE_VECTOR3_ARRAY: arguments_array.push_back(ValueCreator.get_pool_vector3_array()) _: assert(false) # Missed some types, add it if debug_print: print("Parameters " + str(arguments_array)) return arguments_array