extends Node func _ready() -> void: for _i in range(5): add_child(AnimationPlayer.new()) add_child(AnimationTree.new()) add_child(AudioStreamPlayer.new()) add_child(CanvasLayer.new()) add_child(ParallaxBackground.new()) add_child(HTTPRequest.new()) add_child(ResourcePreloader.new()) add_child(Skeleton2D.new()) add_child(Timer.new()) add_child(Tween.new()) add_child(Viewport.new()) add_child(WorldEnvironment.new())