extends RigidBody2D var move_vector: Vector2 = Vector2(1, 1) var speed: float = 1000.0 func _ready(): pass func _process(delta): #position += Vector2(move_vector.x * delta * speed,move_vector.y * delta * speed) if position.y > Autoload.screen_size.y: move_vector.y = -1 elif position.y < 0: move_vector.y = 1 elif position.x > Autoload.screen_size.x: move_vector.x = -1 elif position.x < 0: move_vector.x = 1 apply_impulse(move_vector, Vector2(0, 1))