[gd_scene load_steps=34 format=2] [ext_resource path="res://icon.png" type="Texture" id=50] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 50 ), ExtResource( 50 ), ExtResource( 50 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="CubeMesh" id=2] [sub_resource type="StandardMaterial3D" id=3] [sub_resource type="StandardMaterial3D" id=4] [sub_resource type="StandardMaterial3D" id=5] [sub_resource type="CapsuleMesh" id=6] material = SubResource( 5 ) radius = 1.272 mid_height = 0.001 radial_segments = 4 rings = 2 [sub_resource type="CameraTexture" id=7] camera_feed_id = 1 which_feed = 1 [sub_resource type="StandardMaterial3D" id=8] roughness_texture = SubResource( 7 ) roughness_texture_channel = 1 [sub_resource type="StandardMaterial3D" id=9] [sub_resource type="StandardMaterial3D" id=10] vertex_color_use_as_albedo = true [sub_resource type="StandardMaterial3D" id=11] [sub_resource type="StandardMaterial3D" id=12] [sub_resource type="StandardMaterial3D" id=13] params_diffuse_mode = 1 params_specular_mode = 1 params_blend_mode = 1 params_cull_mode = 1 params_depth_draw_mode = 1 [sub_resource type="CubeMesh" id=14] material = SubResource( 13 ) size = Vector3( 2.25, 1.56, 2.49 ) [sub_resource type="Skin" id=15] bind_count = 10 bind/0/name = "" bind/0/bone = -1 bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/1/name = "" bind/1/bone = -1 bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/2/name = "" bind/2/bone = -1 bind/2/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/3/name = "" bind/3/bone = -1 bind/3/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/4/name = "" bind/4/bone = -1 bind/4/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/5/name = "" bind/5/bone = -1 bind/5/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/6/name = "" bind/6/bone = -1 bind/6/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/7/name = "" bind/7/bone = -1 bind/7/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/8/name = "" bind/8/bone = -1 bind/8/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) bind/9/name = "" bind/9/bone = -1 bind/9/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) [sub_resource type="CubeMesh" id=16] [sub_resource type="MultiMesh" id=17] color_format = 2 transform_format = 1 custom_data_format = 2 instance_count = 15 visible_instance_count = 121212 mesh = SubResource( 16 ) transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) color_array = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) custom_data_array = PoolColorArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) [sub_resource type="ParticlesMaterial" id=18] render_priority = 127 emission_shape = 2 emission_box_extents = Vector3( 1, 1, 1 ) radial_accel = 6.0 radial_accel_random = 1.0 tangential_accel = 3.1 tangential_accel_random = 1.0 [sub_resource type="BakedLightmapData" id=19] energy = 5.7 [sub_resource type="BoxShape" id=20] margin = 0.5 extents = Vector3( 1, 26.5038, 3.22286 ) [sub_resource type="PhysicsMaterial" id=21] [sub_resource type="PhysicsMaterial" id=22] [sub_resource type="PhysicsMaterial" id=23] friction = 0.53 [sub_resource type="AudioStreamGenerator" id=24] [sub_resource type="ConcavePolygonShape" id=25] margin = 0.067 [sub_resource type="CapsuleMesh" id=26] [sub_resource type="MeshLibrary" id=27] item/0/name = "" item/0/mesh = SubResource( 26 ) item/0/mesh_transform = null item/0/shapes = [ ] item/0/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) [sub_resource type="NavigationMesh" id=28] sample_partition_type/sample_partition_type = 2 geometry/parsed_geometry_type = 1 geometry/collision_mask = 2147483647 cell/size = 0.5 cell/height = 5.1 agent/height = 4.2 agent/radius = 5.8 agent/max_climb = 6.2 agent/max_slope = 0.0 region/min_size = 15.6 region/merge_size = 24.8 edge/max_length = 17.4 edge/max_error = 0.1 polygon/verts_per_poly = 9.0 detail/sample_distance = 0.0 detail/sample_max_error = 6.7 filter/low_hanging_obstacles = true filter/ledge_spans = true filter/filter_walkable_low_height_spans = true [sub_resource type="Curve3D" id=29] bake_interval = 10.0 _data = { "points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -4.21835, 8.31693, -11.5007, 0, 0, 0, 0, 0, 0, -18.4839, 0.381447, -2.2567, 0, 0, 0, 0, 0, 0, -9.25256, -1.66295, 1.34504, 0, 0, 0, 0, 0, 0, 14.3498, 1.51124, -0.660617, 0, 0, 0, 0, 0, 0, 16.5666, 7.48303, -8.42252, 0, 0, 0, 0, 0, 0, 5.21951, 11.8408, -15.3123, 0, 0, 0, 0, 0, 0, -6.34309, 13.0513, -18.0214, 0, 0, 0, 0, 0, 0, -22.2367, 9.90402, -15.3228, 0, 0, 0, 0, 0, 0, -5.97389, 1.40365, -2.43845, 0, 0, 0, 0, 0, 0, 1.22511, 4.12054, -5.38451, 0, 0, 0, 0, 0, 0, -4.21835, 8.31693, -11.5007 ), "tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) } [sub_resource type="BoxShape" id=30] margin = 1.21 extents = Vector3( 1, 1.77, 1.71 ) [sub_resource type="CapsuleShape" id=31] [sub_resource type="CubeMesh" id=32] [node name="3DALL" type="Node3D"] [node name="ARVROrigin" type="ARVROrigin" parent="."] [node name="ARVRAnchor" type="ARVRAnchor" parent="ARVROrigin"] [node name="ARVRCamera3D_NOTHING" type="ARVRCamera" parent="ARVROrigin"] size = 16004.7 [node name="ARVRController" type="ARVRController" parent="ARVROrigin"] [node name="Camera3D" type="Camera" parent="."] h_offset = 0.032 v_offset = 0.03 fov = 75.7 near = 0.42 far = 1134.3 [node name="ClippedCamera3D" type="ClippedCamera" parent="."] size = 15954.2 margin = 23.09 [node name="InterpolatedCamera3D" type="InterpolatedCamera" parent="."] size = 16384.0 target = NodePath("../ARVROrigin/ARVRController") speed = 1.06 [node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] offset = Vector2( 0.026, 0 ) flip_h = true frames = SubResource( 1 ) playing = true [node name="Sprite3D" type="Sprite3D" parent="."] flip_h = true flip_v = true texture = ExtResource( 50 ) hframes = 13 [node name="CPUParticles" type="CPUParticles" parent="."] mesh = SubResource( 2 ) [node name="CSGBox" type="CSGBox" parent="."] invert_faces = true width = 44.173 height = 19.604 material = SubResource( 3 ) [node name="CSGCylinder" type="CSGCylinder" parent="."] transform = Transform( 1, 0, 0, 0, 0.745602, 0, 0, 0, 1, 0, 0, 0 ) invert_faces = true radius = 123.75 height = 45.8309 sides = 3 cone = true material = SubResource( 4 ) [node name="CSGMesh" type="CSGMesh" parent="."] transform = Transform( 1, 0, 0, 0, 3.78, 0, 0, 0, 7.64, 5.27772, 5.196, 0 ) invert_faces = true mesh = SubResource( 6 ) material = SubResource( 8 ) [node name="CSGPolygon" type="CSGPolygon" parent="."] polygon = PoolVector2Array( 1.3, 0.59, 1, 0.06, 1, -6.56, 0, 0, 0, 0, 0, 0 ) depth = 1.123 material = SubResource( 9 ) [node name="CSGSphere" type="CSGSphere" parent="."] invert_faces = true radius = 19.668 radial_segments = 4 rings = 4 smooth_faces = false material = SubResource( 10 ) [node name="CSGTorus" type="CSGTorus" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.71423, -3.42086 ) invert_faces = true inner_radius = 0.001 outer_radius = 19.109 sides = 5 material = SubResource( 11 ) [node name="CSGCombiner_NOTHING" type="CSGCombiner" parent="."] operation = 1 [node name="CSGBox" type="CSGBox" parent="CSGCombiner_NOTHING"] invert_faces = true width = 44.173 height = 19.604 material = SubResource( 3 ) [node name="CSGBox2" type="CSGBox" parent="CSGCombiner_NOTHING"] invert_faces = true width = 44.173 height = 19.604 material = SubResource( 3 ) [node name="CSGBox3" type="CSGBox" parent="CSGCombiner_NOTHING"] invert_faces = true width = 44.173 height = 19.604 material = SubResource( 3 ) [node name="CSGBox4" type="CSGBox" parent="CSGCombiner_NOTHING"] invert_faces = true width = 44.173 height = 19.604 material = SubResource( 3 ) [node name="CSGBox5" type="CSGBox" parent="CSGCombiner_NOTHING"] invert_faces = true width = 44.173 height = 19.604 material = SubResource( 3 ) [node name="ImmediateGeometry" type="ImmediateGeometry" parent="."] material_override = SubResource( 12 ) extra_cull_margin = 0.08 use_in_baked_light = true [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 14 ) skin = SubResource( 15 ) material/0 = null [node name="MultiMeshInstance" type="MultiMeshInstance" parent="."] multimesh = SubResource( 17 ) [node name="Particles" type="Particles" parent="."] lifetime = 1.42 preprocess = 0.5 speed_scale = 1.3 explosiveness = 0.41 randomness = 0.34 fract_delta = false local_coords = false process_material = SubResource( 18 ) [node name="BakedLightmap" type="BakedLightmap" parent="."] bake_cell_size = 1.94 bake_propagation = 0.0 bake_energy = 1.58 image_path = "res://file.jpg" light_data = SubResource( 19 ) [node name="DirectionalLight3D" type="DirectionalLight" parent="."] shadow_enabled = true [node name="SpotLight3D" type="SpotLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.2155 ) light_energy = 1.11 light_negative = true shadow_enabled = true shadow_bias = 0.4 [node name="GIProbe" type="GIProbe" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.945391, 1.15135, 1.78806 ) extents = Vector3( 10, 10, 22.3077 ) energy = 1.89 propagation = 1.0 bias = 1.58 normal_bias = 0.061 interior = true compress = true [node name="ReflectionProbe" type="ReflectionProbe" parent="."] update_mode = 1 intensity = 0.51 max_distance = 1.7 extents = Vector3( 1, 1.583, 1 ) box_projection = true [node name="RootMotionView" type="RootMotionView" parent="."] [node name="Area" type="Area" parent="."] linear_damp = 0.126 monitoring = false [node name="CollisionShape" type="CollisionShape" parent="Area"] shape = SubResource( 20 ) [node name="CollisionShape2" type="CollisionShape" parent="Area"] shape = SubResource( 20 ) [node name="CollisionShape3" type="CollisionShape" parent="Area"] shape = SubResource( 20 ) [node name="CollisionShape4" type="CollisionShape" parent="Area"] shape = SubResource( 20 ) [node name="KinematicBody" type="KinematicBody" parent="."] collision/safe_margin = 0.033 [node name="CollisionShape" type="CollisionShape" parent="KinematicBody"] shape = SubResource( 20 ) [node name="CollisionShape2" type="CollisionShape" parent="KinematicBody"] shape = SubResource( 20 ) [node name="CollisionShape3" type="CollisionShape" parent="KinematicBody"] shape = SubResource( 20 ) [node name="CollisionShape4" type="CollisionShape" parent="KinematicBody"] shape = SubResource( 20 ) [node name="PhysicalBone" type="PhysicalBone" parent="."] mass = 1.21 weight = 11.858 [node name="CollisionShape" type="CollisionShape" parent="PhysicalBone"] shape = SubResource( 20 ) [node name="CollisionShape2" type="CollisionShape" parent="PhysicalBone"] shape = SubResource( 20 ) [node name="CollisionShape3" type="CollisionShape" parent="PhysicalBone"] shape = SubResource( 20 ) [node name="CollisionShape4" type="CollisionShape" parent="PhysicalBone"] shape = SubResource( 20 ) [node name="RigidBody" type="RigidBody" parent="."] mass = 1.19 physics_material_override = SubResource( 21 ) gravity_scale = 1.12 axis_lock_linear_x = true [node name="CollisionShape" type="CollisionShape" parent="RigidBody"] shape = SubResource( 20 ) [node name="CollisionShape2" type="CollisionShape" parent="RigidBody"] shape = SubResource( 20 ) [node name="CollisionShape3" type="CollisionShape" parent="RigidBody"] shape = SubResource( 20 ) [node name="CollisionShape4" type="CollisionShape" parent="RigidBody"] shape = SubResource( 20 ) [node name="VehicleBody" type="VehicleBody" parent="."] physics_material_override = SubResource( 22 ) engine_force = 16.41 brake = 0.46 [node name="CollisionShape" type="CollisionShape" parent="VehicleBody"] shape = SubResource( 20 ) [node name="CollisionShape2" type="CollisionShape" parent="VehicleBody"] shape = SubResource( 20 ) [node name="CollisionShape3" type="CollisionShape" parent="VehicleBody"] shape = SubResource( 20 ) [node name="CollisionShape4" type="CollisionShape" parent="VehicleBody"] shape = SubResource( 20 ) [node name="VehicleWheel" type="VehicleWheel" parent="VehicleBody"] engine_force = 5.60519e-45 brake = 0.46 [node name="VehicleWheel2" type="VehicleWheel" parent="VehicleBody"] engine_force = 5.60519e-45 brake = 0.46 [node name="VehicleWheel3" type="VehicleWheel" parent="VehicleBody"] engine_force = 5.60519e-45 brake = 0.46 [node name="VehicleWheel4" type="VehicleWheel" parent="VehicleBody"] engine_force = 5.60519e-45 brake = 0.46 [node name="StaticBody" type="StaticBody" parent="."] physics_material_override = SubResource( 23 ) [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 20 ) [node name="CollisionShape2" type="CollisionShape" parent="StaticBody"] shape = SubResource( 20 ) [node name="CollisionShape3" type="CollisionShape" parent="StaticBody"] shape = SubResource( 20 ) [node name="CollisionShape4" type="CollisionShape" parent="StaticBody"] shape = SubResource( 20 ) [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] stream = SubResource( 24 ) attenuation_model = 1 [node name="BoneAttachment" type="BoneAttachment" parent="."] [node name="CollisionPolygon" type="CollisionPolygon" parent="."] polygon = PoolVector2Array( 66.9045, 31.0067, 286.784, -62.3473, 22.8219, -35.2817, -25.9028, -19.5722, -43.33, 5.94586, -43.7357, 15.5874, -36.475, 6.06905, -45.3994, 19.6661 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -26.583 ) shape = SubResource( 25 ) [node name="GridMap" type="GridMap" parent="."] mesh_library = SubResource( 27 ) cell_size = Vector3( 2, 1.14, 3.08 ) data = { "cells": PoolIntArray( 26, 0, 0, 27, 0, 0, 21, 1, 0, 23, 1, 0, 25, 1, 0, 26, 1, 0, 18, 2, 0, 19, 2, 0, 65523, 5, 0, 65524, 5, 0, 65516, 65524, 0, 65523, 65524, 0, 65514, 65531, 0, 65515, 65531, 0, 65513, 65532, 0, 65514, 65532, 0, 65513, 65533, 0 ) } __meta__ = { "_editor_clip_": 0 } [node name="Listener" type="Listener" parent="."] current = true [node name="Navigation_LEAK" type="Navigation" parent="."] up_vector = Vector3( 0, 1.228, 0 ) [node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="Navigation_LEAK"] navmesh = SubResource( 28 ) [node name="NavigationMeshInstance2" type="NavigationMeshInstance" parent="Navigation_LEAK"] navmesh = SubResource( 28 ) [node name="NavigationMeshInstance3" type="NavigationMeshInstance" parent="Navigation_LEAK"] navmesh = SubResource( 28 ) [node name="NavigationMeshInstance4" type="NavigationMeshInstance" parent="Navigation_LEAK"] navmesh = SubResource( 28 ) [node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="."] navmesh = SubResource( 28 ) [node name="Path" type="Path" parent="."] curve = SubResource( 29 ) [node name="PathFollow" type="PathFollow" parent="Path"] [node name="PathFollow2" type="PathFollow" parent="Path"] [node name="PathFollow3" type="PathFollow" parent="Path"] [node name="PathFollow4" type="PathFollow" parent="Path"] [node name="PathFollow" type="PathFollow" parent="."] offset = 0.28 [node name="Position3D_NOTHING" type="Position3D" parent="."] [node name="Camera3D_DEFAULT_CAMERA" type="Camera" parent="."] current = true [node name="ProximityGroup" type="ProximityGroup" parent="."] dispatch_mode = 1 [node name="RayCast" type="RayCast" parent="."] enabled = true [node name="RemoteTransform" type="RemoteTransform" parent="."] remote_path = NodePath("../Camera3D") [node name="Skeleton" type="Skeleton" parent="."] [node name="PhysicalBone" type="PhysicalBone" parent="Skeleton"] [node name="BoneAttachment" type="BoneAttachment" parent="Skeleton/PhysicalBone"] transform = Transform( 1, -1.78814e-07, -1.78814e-07, -9.68575e-08, 1, -5.96046e-08, 0, 0, 1, 0, 0, 0 ) [node name="BoneAttachment2" type="BoneAttachment" parent="Skeleton/PhysicalBone"] transform = Transform( 1, -1.78814e-07, -1.78814e-07, -9.68575e-08, 1, -5.96046e-08, 0, 0, 1, 0, 0, 0 ) [node name="BoneAttachment3" type="BoneAttachment" parent="Skeleton/PhysicalBone"] transform = Transform( 1, -1.78814e-07, -1.78814e-07, -9.68575e-08, 1, -5.96046e-08, 0, 0, 1, 0, 0, 0 ) [node name="BoneAttachment4" type="BoneAttachment" parent="Skeleton/PhysicalBone"] transform = Transform( 1, -1.78814e-07, -1.78814e-07, -9.68575e-08, 1, -5.96046e-08, 0, 0, 1, 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Skeleton/PhysicalBone"] shape = SubResource( 30 ) [node name="CollisionShape2" type="CollisionShape" parent="Skeleton/PhysicalBone"] shape = SubResource( 30 ) [node name="CollisionShape3" type="CollisionShape" parent="Skeleton/PhysicalBone"] shape = SubResource( 30 ) [node name="CollisionShape4" type="CollisionShape" parent="Skeleton/PhysicalBone"] shape = SubResource( 30 ) [node name="PhysicalBone 3" type="PhysicalBone" parent="Skeleton"] mass = 0.958163 weight = 9.39 friction = 0.62 bounce = 0.3 gravity_scale = 0.6 [node name="CollisionShape" type="CollisionShape" parent="Skeleton/PhysicalBone 3"] shape = SubResource( 30 ) [node name="CollisionShape2" type="CollisionShape" parent="Skeleton/PhysicalBone 3"] shape = SubResource( 30 ) [node name="CollisionShape3" type="CollisionShape" parent="Skeleton/PhysicalBone 3"] shape = SubResource( 30 ) [node name="CollisionShape4" type="CollisionShape" parent="Skeleton/PhysicalBone 3"] shape = SubResource( 30 ) [node name="SpringArm" type="SpringArm" parent="."] shape = SubResource( 31 ) [node name="VehicleWheel" type="VehicleWheel" parent="."] engine_force = 0.49 brake = 0.74 steering = -0.63 [node name="VisibilityNotifier" type="VisibilityNotifier" parent="."] aabb = AABB( -1, -0.982, -1, 2, 2.078, 2 ) [node name="VisibilityEnabler" type="VisibilityEnabler" parent="."] [node name="Generic6DOFJoint" type="Generic6DOFJoint" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.63619, -0.392871, 2.48948 ) nodes/node_a = NodePath("../StaticBody") nodes/node_b = NodePath("../PhysicalBone") solver/priority = 5 collision/exclude_nodes = false linear_limit_x/lower_distance = 0.261 angular_motor_z/enabled = true angular_motor_z/target_velocity = 0.11 angular_motor_z/force_limit = 300.5 angular_spring_z/enabled = true angular_spring_z/stiffness = 0.5 angular_spring_z/damping = 0.64 angular_spring_z/equilibrium_point = -0.9 [node name="HingeJoint" type="HingeJoint" parent="."] nodes/node_a = NodePath("../StaticBody") nodes/node_b = NodePath("../PhysicalBone") params/bias = 0.99 angular_limit/enable = true angular_limit/upper = 162.0 angular_limit/lower = -131.0 angular_limit/bias = 0.67 angular_limit/softness = 0.01 angular_limit/relaxation = 3.6 motor/enable = true motor/target_velocity = -1.3 motor/max_impulse = 30.2 [node name="SliderJoint" type="SliderJoint" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.17785, 0.25203, 4.6063 ) nodes/node_a = NodePath("../VehicleBody") nodes/node_b = NodePath("../StaticBody") linear_limit/upper_distance = 1.19 linear_limit/lower_distance = -705.69 linear_limit/softness = 1.07 linear_limit/restitution = 1.12 linear_limit/damping = 1.18 linear_motion/softness = 1.14 linear_motion/restitution = 0.97 linear_motion/damping = 0.54 linear_ortho/softness = 1.4 linear_ortho/restitution = 1.19 linear_ortho/damping = 1.28 angular_limit/upper_angle = -28.8 angular_limit/lower_angle = 38.8 angular_motion/softness = 2.18 angular_motion/restitution = 1.77 angular_motion/damping = 4.88 [node name="PinJoint" type="PinJoint" parent="."] nodes/node_a = NodePath("../Area") nodes/node_b = NodePath("../StaticBody") params/bias = 0.99 params/damping = 7.3 params/impulse_clamp = 7.2 [node name="ConeTwistJoint" type="ConeTwistJoint" parent="."] nodes/node_a = NodePath("../PhysicalBone") nodes/node_b = NodePath("../RigidBody") solver/priority = 8 twist_span = 9500.4 bias = 0.46 softness = 0.95 relaxation = 0.83 [node name="OmniLight3D" type="OmniLight" parent="."] light_energy = 1.61 light_indirect_energy = 1.35 light_specular = 0.68 omni_range = 118.9 omni_attenuation = 1.51572 omni_shadow_mode = 0 omni_shadow_detail = 0 [node name="Generic6DOFJoint2" type="Generic6DOFJoint" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.63619, -0.392871, 2.48948 ) nodes/node_a = NodePath("../StaticBody") nodes/node_b = NodePath("../PhysicalBone") solver/priority = 5 collision/exclude_nodes = false linear_limit_x/upper_distance = 0.18 linear_limit_x/lower_distance = 0.059 linear_limit_x/softness = 2.62 linear_limit_x/restitution = 1.54 angular_motor_z/enabled = true angular_motor_z/target_velocity = 0.11 angular_motor_z/force_limit = 300.5 angular_spring_z/enabled = true angular_spring_z/stiffness = 0.5 angular_spring_z/damping = 0.64 angular_spring_z/equilibrium_point = -0.9