name: 🐧 Linux Vulkan SwiftShader on: [push, pull_request] jobs: vulkan-normal: runs-on: "ubuntu-20.04" name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes) steps: - uses: actions/checkout@v2 # Azure repositories are not reliable, we need to prevent azure giving us packages. - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update # Install all packages (except scons) - name: Configure dependencies run: | sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \ xvfb wget2 unzip python scons git # - name: Download Godot # run: | # wget2 https://archive.hugo.pro/builds/godot/master/editor/godot-linux-nightly-x86_64.zip # unzip godot-linux-nightly-x86_64.zip # rm godot-linux-nightly-x86_64.zip # mv godot godot.linuxbsd.tools.64s # - name: Download Godot(ZIP) # run: | # wget2 https://github.com/godotengine/godot/archive/3.2.zip # unzip 3.2.zip # rm 3.2.zip - name: Download Godot(GIT) run: | git clone https://github.com/godotengine/godot.git cd godot git checkout master cd ../ - name: Compile Godot run: | cd godot sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp scons p=linuxbsd -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" cp bin/godot.linuxbsd.tools.64s ../ cd ../ rm -rf godot # Download, unzip and setup SwiftShader library - name: Download SwiftShader run: | wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip unzip swiftshader.zip rm swiftshader.zip curr="$(pwd)/libvk_swiftshader.so" sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json - name: Use Godot run: | echo "-------------------- OPEN EDITOR -----------------------" VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt echo "-------------------- RUN PROJECT -----------------------" VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s 60 --audio-driver Dummy --path $(pwd) 2>&1 | tee sanitizers_log.txt || true misc/check_ci_log.py sanitizers_log.txt