extends Node var TIME_TO_DELETE : float = 1.0 var time_to_delete : float = TIME_TO_DELETE func _populate() -> void: for _i in range(4): add_child(AnimationPlayer.new()) add_child(AnimationTree.new()) add_child(AnimationTreePlayer.new()) add_child(AudioStreamPlayer.new()) add_child(CanvasLayer.new()) add_child(ParallaxBackground.new()) add_child(HTTPRequest.new()) add_child(ResourcePreloader.new()) add_child(Skeleton2D.new()) add_child(Timer.new()) add_child(Tween.new()) add_child(Viewport.new()) add_child(WorldEnvironment.new()) func _ready() -> void: _populate() func _process(delta: float) -> void: time_to_delete -= delta if time_to_delete < 0: time_to_delete += TIME_TO_DELETE for i in get_children(): i.queue_free() _populate()