extends Node2D var TIME_TO_DELETE : float = 1.0 var time_to_delete : float = TIME_TO_DELETE func _populate() -> void: for _i in range(4): add_child(Node2D.new()) add_child(AnimatedSprite.new()) add_child(Area2D.new()) add_child(KinematicBody2D.new()) add_child(RigidBody2D.new()) add_child(StaticBody2D.new()) add_child(AudioStreamPlayer2D.new()) add_child(BackBufferCopy.new()) add_child(Bone2D.new()) add_child(CPUParticles2D.new()) add_child(Camera2D.new()) add_child(CanvasModulate.new()) add_child(CollisionPolygon2D.new()) add_child(CollisionShape2D.new()) add_child(DampedSpringJoint2D.new()) add_child(GrooveJoint2D.new()) add_child(PinJoint2D.new()) add_child(Light2D.new()) add_child(LightOccluder2D.new()) add_child(Line2D.new()) add_child(MeshInstance2D.new()) add_child(MultiMeshInstance2D.new()) add_child(Navigation2D.new()) add_child(NavigationPolygonInstance.new()) add_child(ParallaxLayer.new()) add_child(Particles2D.new()) add_child(Path2D.new()) add_child(PathFollow2D.new()) add_child(Polygon2D.new()) add_child(Position2D.new()) add_child(RayCast2D.new()) add_child(RemoteTransform2D.new()) add_child(Skeleton2D.new()) add_child(Sprite.new()) add_child(TileMap.new()) add_child(TouchScreenButton.new()) add_child(VisibilityNotifier2D.new()) add_child(VisibilityEnabler2D.new()) add_child(YSort.new()) func _ready() -> void: _populate() func _process(delta: float) -> void: for i in get_children(): if i is Node2D: i.set_position(Vector2(1000 * randf() - 500, 1000 * randf() - 500)) time_to_delete -= delta if time_to_delete < 0: time_to_delete += TIME_TO_DELETE for i in get_children(): i.queue_free() _populate()