; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node2D", "class": @"Operators", "language": @"GDScript", "path": "res://AIO/Operators/Operators.gd" } ] _global_script_class_icons={ @"Operators": "" } [application] run/main_scene="res://Start.tscn" config/icon="res://icon.png" [autoload] Autoload="*res://Autoload/Autoload.gd" ValueCreator="*res://AutomaticBugs/ValueCreator.gd" BasicData="*res://AutomaticBugs/BasicData.gd" ParseArgumentType="*res://AutomaticBugs/ParseArgumentType.gd" [debug] gdscript/warnings/enable=false gdscript/warnings/standalone_expression=false [logging] file_logging/enable_file_logging.pc=false [memory] limits/message_queue/max_size_kb=131072 [network] limits/debugger_stdout/max_chars_per_second=16384 limits/debugger_stdout/max_messages_per_frame=100 limits/debugger_stdout/max_errors_per_second=1000 limits/debugger_stdout/max_warnings_per_second=1000 [rendering] environment/default_environment="res://Environment.tres"