extends Control var current_scene: int = -1 var time_to_switch: int const NUMBER_OF_INSTANCES: int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI var array_with_time_to_change: Array = [] func _ready(): Autoload.can_be_closed = false for i in Autoload.alone_steps.size() + 1: array_with_time_to_change.append(Time.get_ticks_msec() + i * Autoload.time_for_each_step) func _process(_delta): if current_scene < Autoload.alone_steps.size() - 1 && Time.get_ticks_msec() > array_with_time_to_change[current_scene + 1]: current_scene += 1 if current_scene == Autoload.alone_steps.size() - 1: Autoload.can_be_closed = true for child in get_children(): child.queue_free() print("Changed scene to " + Autoload.alone_steps[current_scene]) for _i in range(NUMBER_OF_INSTANCES): var scene: Node = load(Autoload.alone_steps[current_scene]).instance() add_child(scene)