Removed operators and Light scenes (#42)

This commit is contained in:
Rafał Mikrut 2021-04-18 20:06:14 +02:00 committed by GitHub
parent 9a4b3def33
commit caa610ae89
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 18 additions and 969 deletions

View File

@ -1,178 +0,0 @@
extends Node2D
class_name Operators
signal roman
@onready var sew : int = 0
func _process(delta: float) -> void:
assert(2>1)
var arr : Array = [25,235236,236,236,23,6,236,236,236,23,634,63,7,35,4734,64,64,34,62,72,32,535]
var dict : Dictionary = {35:535,5236:535,35236:"35","safasf":"w","etwet":"qwrqrqwrqwrq","t":"wet"}
var number = 5242434
var strin = "asfqwfasfasf"
52 % -25
arr.append(254)
arr[45 % arr.size()]
arr[-45 % arr.size()]
if dict.has(strin):
dict[strin]
sew = sew
number is Node2D
~45
-45
45 * 45
45 / (21)
45 % (21)
45 + 45
45 - 45
1 >> int(max(min(12,0),61))
1 << int(max(min(12,0),61))
45 & 45
45 ^ 45
45 | 45
45 < 45
45 > 45
45 == 45
45 != 45
45 >= 45
45 <= 45
45 in ["asfasfqw","asfqwgqani"]
!45
not 45
45 and 45
45 && 45
45 or 45
45 || 45
number = 45
number += 45
number -= 45
number *= 45
number /= 21
number %= 21
number &= 45
number |= 45
1234567890
0x0123456789ABCDEF
0x123456789ABCDEF
0b101010101010101010101
0b010101010101010101010
3.242
25.1e-125
125e+24
"2122222222222222222222222222222225125125125215s"
"Chrabąszcz"
"""
MULTILINIONOWOŚĆ
"""
$"."
#Comment
var _r2 = qq()
var _rr = qqr("WRT")
call("qqr","QWT")
if 45:
pass
else:
pass
var rr : int = 10
while(rr != 0):
rr -= 1
match 45:
2:
45
5:
pass
45
3:
continue
false
_:
[521252,"asfasfw", "asfw"]
match typeof(45):
TYPE_AABB:
45
TYPE_INT:
45
match 45:
2:
45
# var RR:
# RR = 45
match randi() % 26:
2:
pass
# var TT:
# var ss = TT # BUG GH#34384
for _i in [5,2,5]:
pass
for _i in {"a":0}:
pass
for _i in range(3):
pass
for _i in range(1,2):
pass
for _i in range(1,1,3):
pass
for _i in "Roman":
pass
for _i in 3:
pass
for _i in 2.2:
pass
enum {TILE, MILE}
enum State {STATE_IDLE, STATE_JUMP = 5, STATE_SHOOT}
#const Roman = {IDLE = 0, JUMP = 5, SHOOT = 6} # TODO Not working in Godot 4
const TITLE = 0
const TITLE2 : int = 0
var describtion
func qq():
return
func qqr(_stat : String = "TQW") -> String:
return "FAASFW"
static func ff(_rr : String = "FA") -> String:
return "qtqwtwey"
#class ram: # TODO this version leaks in Godot 4
# var sa : int = 0
# var qq
# static func rr() -> ram:
# return ram.new()
# static func Wr() -> Node:
# return Node.new()
# static func rqq() -> String:
# return "as"
# func roman() -> String:
# return "wqr"
# func wykop() -> String:
# return "wqr"
#
#func func_ready() -> void:
# var rr : ram = ram.new()
# rr.sa = 125
# rr.qq = "qw"
# var _s = rr.rr()
# var _r = rr.rqq()
# var _t = rr.roman()
# var _y = rr.wykop()

View File

@ -1,16 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://AIO/Operators/Operators.gd" type="Script" id=1]
[ext_resource path="res://AIO/Operators/Operators2.gd" type="Script" id=2]
[ext_resource path="res://AIO/Operators/Operators3.gd" type="Script" id=3]
[node name="Node2D" type="Node2D"]
[node name="Operators" type="Node2D" parent="."]
script = ExtResource( 1 )
[node name="Operators2" type="Node2D" parent="."]
script = ExtResource( 2 )
[node name="Operators3" type="Node2D" parent="."]
script = ExtResource( 3 )

View File

@ -1,192 +0,0 @@
extends Node2D
#var all_types: Array = [
# AABB(),
# Array(),
# Basis(),
# Color(),
# Dictionary(),
# NodePath(),
# Plane(),
# Quat(),
# Rect2(),
# String(),
# Transform(),
# Transform2D(),
# Vector2(),
# Vector3(),
# float(),
# int(),
# bool()
#]
func _process(delta: float) -> void:
# for i in []
for i in [
Color(),
Plane(),
Quat(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = -i
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
i = i
for i in [
Plane(),
Quat(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = +i
for i in [
Color(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = i * 1.0
i = i * 1
for i in [
Color(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = i / 1.0
i = i / 1
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
i == i
i != i
for i in [
String(),
Vector2(),
Vector3(),
float(),
int(),
]:
i >= i
i <= i
i > i
i < i
for i in [
int()
]:
i | i
i & i
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
i || i
i && i
for i in [
int(),
]:
i = i % 10
for i in [
Array(),
Dictionary(),
String(),
]:
i in i
for i in [
float(),
int(),
bool()
]:
i as int
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
typeof(i)

View File

@ -1,70 +0,0 @@
extends Node2D
func _process(delta: float) -> void:
var trzy = 3
assert(trzy - 1 == 2)
assert(3 - 1 == 2)
assert(trzy + 1 == 4)
assert(3 + 1 == 4)
assert(trzy * 8 == 24)
assert(3 * 8 == 24)
assert(trzy / 3 == 1)
assert(3 / 3 == 1)
assert(trzy % 2 == 1)
assert(3 % 2 == 1)
assert(trzy | 4 == 7)
assert(3 | 4 == 7)
assert(trzy & 2 == 2)
assert(3 & 2 == 2)
assert(trzy && true == true)
assert(3 && true == true)
assert(trzy || false == true)
assert(3 || false == true)
assert(trzy << 2 == 12)
assert(3 << 2 == 12)
assert(trzy >> 1 == 1)
assert(3 >> 1 == 1)
assert(trzy ^ 2 == 1)
assert(3 ^ 2 == 1)
assert(trzy in [2,3,4])
assert(3 in [2,3,4])
assert(trzy is int)
assert(3 is int)
assert(trzy as int)
assert(3 as int)
assert(~trzy == -4)
assert(~3 == -4)
assert(trzy != 4)
assert(3 != 4)
assert(!(trzy == 4))
assert(!(3 == 4))
assert(trzy < 4)
assert(3 < 4)
assert(trzy <= 4)
assert(3 <= 4)
assert(trzy > 2)
assert(3 > 2)
assert(trzy >= 2)
assert(3 >= 2)

View File

@ -1,31 +0,0 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Nodes/Nodes.tscn" type="PackedScene" id=1]
[ext_resource path="res://AIO/Operators/Operators.tscn" type="PackedScene" id=5]
[ext_resource path="res://Physics/2D/Physics2D.tscn" type="PackedScene" id=6]
[ext_resource path="res://Rendering/Lights3D/Lights3D.tscn" type="PackedScene" id=7]
[ext_resource path="res://Rendering/Lights2D/Lights2D.tscn" type="PackedScene" id=8]
[ext_resource path="res://Physics/3D/Physics3D.tscn" type="PackedScene" id=9]
[ext_resource path="res://ReparentingDeleting/ReparentingDeleting.tscn" type="PackedScene" id=12]
[node name="All" type="Node"]
[node name="Physics" type="Node" parent="."]
[node name="Physics2D" parent="Physics" instance=ExtResource( 6 )]
[node name="Physics3D" parent="Physics" instance=ExtResource( 9 )]
[node name="Rendering" type="Node" parent="."]
[node name="Lights2D" parent="Rendering" instance=ExtResource( 8 )]
[node name="Lights3D" parent="Rendering" instance=ExtResource( 7 )]
[node name="ReparentingDeleting" parent="." instance=ExtResource( 12 )]
[node name="AIO" type="Node" parent="."]
[node name="Operators" parent="AIO" instance=ExtResource( 5 )]
[node name="MainScenes" parent="." instance=ExtResource( 1 )]

View File

@ -18,18 +18,10 @@ const alone_steps : Array = [
"res://Nodes/Nodes.tscn",
"res://ReparentingDeleting/ReparentingDeleting.tscn",
"res://Physics/2D/Physics2D.tscn",
# "res://Rendering/Lights2D/Lights2D.tscn",
# "res://Rendering/Lights3D/Lights3D.tscn",
"res://AutomaticBugs/FunctionExecutor.tscn", # Only Needs to be executed once, but this is workaround a little
# "res://Physics/3D/Physics3D.tscn", # Loads very long but isn't necessarry so we skip it now
]
# All scenes run in one step
# This should be put regression scripts which needs to run only once
const all_in_one : Array = [
"res://AIO/Operators/Operators.tscn",
]
func _init():
start_time = OS.get_ticks_msec()

View File

@ -3,10 +3,17 @@ extends Node
var TIME_TO_DELETE : float = 1.0
var time_to_delete : float = TIME_TO_DELETE
var disabled_classes : Array = ["NavigationAgent2D", "NavigationAgent3D","GPUParticlesCollisionHeightField"]
var disabled_classes : Array = ["NavigationAgent2D", "NavigationAgent3D","GPUParticlesCollisionHeightField",
# Creating them is really slow in Godot 4.0
"ColorPicker",
"FileDialog",
"ColorPickerButton",
"PhysicalSkyMaterial",
"ProceduralSkyMaterial"]
func _populate() -> void:
for _i in range(2): # Number of created
for _i in range(1): # Number of created
for name_of_class in ClassDB.get_class_list():
if name_of_class in disabled_classes:
continue

View File

@ -1,18 +0,0 @@
extends PointLight2D
var move_vector: Vector2 = Vector2(1, 1)
var speed: float = 100.0
func _process(delta):
position += Vector2(move_vector.x * delta * speed, move_vector.y * delta * speed)
rotation += speed * delta
if position.y > Autoload.screen_size.y:
move_vector.y = -1
elif position.y < 0:
move_vector.y = 1
elif position.x > Autoload.screen_size.x:
move_vector.x = -1
elif position.x < 0:
move_vector.x = 1

View File

@ -1,12 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Rendering/Lights2D/Light2D.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[node name="Light2D" type="Light2D"]
position = Vector2( 36.375, 37.875 )
texture = ExtResource( 2 )
texture_scale = 3.39
energy = 6.7
shadow_enabled = true
script = ExtResource( 1 )

View File

@ -1,215 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Rendering/Lights2D/Light2D.tscn" type="PackedScene" id=2]
[sub_resource type="OccluderPolygon2D" id=1]
cull_mode = 1
polygon = PoolVector2Array( -17.0128, 10.1432, -70.8541, 35.4749, 23.5811, 77.3471, 44.4183, 22.5847 )
[sub_resource type="OccluderPolygon2D" id=2]
cull_mode = 1
polygon = PoolVector2Array( -94.173, -250.818, -70.8541, 35.4749, 23.5811, 77.3471, 44.4183, 22.5847 )
[sub_resource type="OccluderPolygon2D" id=3]
cull_mode = 2
polygon = PoolVector2Array( 181.122, -348.705, -275.018, -211.507, -285.709, -168.744, 444.828, -400.378 )
[node name="Lights2D" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
self_modulate = Color( 0.294118, 0.294118, 0.294118, 1 )
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Lights" type="Node2D" parent="."]
[node name="Light2D" parent="Lights" instance=ExtResource( 2 )]
[node name="Light2D2" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 552.563, -17.2793 )
[node name="Light2D3" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 34.9607, 524.365 )
[node name="Light2D4" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 679.842, 556.891 )
[node name="Light2D5" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 418.213, 295.262 )
[node name="Light2D6" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 863.69, 330.617 )
[node name="Light2D7" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 336.188, 565.377 )
[node name="Light2D8" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 996.626, 563.962 )
[node name="Light2D9" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 582.261, 406.985 )
[node name="Light2D10" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 600.646, 208.995 )
[node name="Light2D11" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 842.477, 139.698 )
[node name="Light2D12" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( -187.091, -47.1287 )
[node name="Light2D13" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( -342.655, 44.7952 )
[node name="Light2D14" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( -175.778, 114.091 )
[node name="Light2D15" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( -194.162, -211.178 )
[node name="Light2D16" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 289.499, -218.249 )
[node name="Light2D35" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( -102.216, -74.258 )
[node name="Light2D36" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 841.085, 146.51 )
[node name="Light2D37" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 323.483, 688.155 )
[node name="Light2D38" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 968.364, 720.681 )
[node name="Light2D39" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 706.735, 459.052 )
[node name="Light2D40" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 1152.21, 494.407 )
[node name="Light2D41" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 624.71, 729.167 )
[node name="Light2D42" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 1285.15, 727.752 )
[node name="Light2D43" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 870.783, 570.775 )
[node name="Light2D44" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 889.168, 372.785 )
[node name="Light2D45" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 1131, 303.488 )
[node name="Light2D46" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 528.544, 392.584 )
[node name="Light2D47" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 372.98, 484.508 )
[node name="Light2D48" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 539.857, 553.804 )
[node name="Light2D49" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 521.473, 228.535 )
[node name="Light2D50" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 1005.13, 221.464 )
[node name="Light2D17" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 966.927, 117.071 )
[node name="Light2D18" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 136.375, 90.875 )
[node name="Light2D19" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 652.563, 35.7207 )
[node name="Light2D20" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 134.961, 577.365 )
[node name="Light2D21" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 779.842, 609.891 )
[node name="Light2D22" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 518.213, 348.262 )
[node name="Light2D23" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 963.69, 383.617 )
[node name="Light2D24" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 436.188, 618.377 )
[node name="Light2D25" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 1096.63, 616.962 )
[node name="Light2D26" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 682.261, 459.985 )
[node name="Light2D27" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 700.646, 261.995 )
[node name="Light2D28" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 942.477, 192.698 )
[node name="Light2D29" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 340.022, 281.794 )
[node name="Light2D30" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 184.458, 373.718 )
[node name="Light2D31" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 351.335, 443.014 )
[node name="Light2D32" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 332.951, 117.745 )
[node name="Light2D33" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 816.612, 110.674 )
[node name="Light2D34" parent="Lights" instance=ExtResource( 2 )]
position = Vector2( 1066.93, 170.071 )
[node name="LightOccluders" type="Node2D" parent="."]
[node name="LightOccluder2D" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 469.444, 367.746 )
occluder = SubResource( 1 )
[node name="LightOccluder2D2" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 641.978, 284.308 )
occluder = SubResource( 1 )
[node name="LightOccluder2D3" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 374.692, 76.4184 )
occluder = SubResource( 1 )
[node name="LightOccluder2D4" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 876.738, 219.254 )
occluder = SubResource( 1 )
[node name="LightOccluder2D5" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 906.436, 492.197 )
occluder = SubResource( 1 )
[node name="LightOccluder2D6" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 906.436, 492.197 )
occluder = SubResource( 1 )
[node name="LightOccluder2D7" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 216.3, 438.457 )
occluder = SubResource( 2 )
[node name="LightOccluder2D8" type="LightOccluder2D" parent="LightOccluders"]
position = Vector2( 496.042, 443.802 )
occluder = SubResource( 3 )

View File

@ -1,10 +0,0 @@
extends Camera3D
var speed = 1
var curr = 0
func _process(delta):
curr += delta * speed
look_at_from_position(Vector3(cos(curr) * 3, 0, sin(curr) * 3), Vector3.ZERO, Vector3(0, 1, 0))

View File

@ -1,10 +0,0 @@
extends DirectionalLight3D
var speed = 1.2
var curr = 0
func _process(delta):
curr += delta * speed
rotation = Vector3(sin(curr) * speed, cos(curr) * speed, sin(8 * curr) * speed)

View File

@ -1,167 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Rendering/Lights3D/Camera.gd" type="Script" id=1]
[ext_resource path="res://Rendering/Lights3D/DirectionalLight.gd" type="Script" id=2]
[ext_resource path="res://Rendering/Lights3D/OmniLight.gd" type="Script" id=3]
[ext_resource path="res://Rendering/Lights3D/SpotLight.gd" type="Script" id=4]
[node name="Lights3D" type="Spatial"]
[node name="Lights" type="Spatial" parent="."]
[node name="Lights1" type="Spatial" parent="Lights"]
[node name="DirectionalLight" type="DirectionalLight" parent="Lights/Lights1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.521, 0 )
light_color = Color( 0.458824, 0.690196, 0.988235, 1 )
script = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="Lights/Lights1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0767, 0 )
light_color = Color( 0.556863, 0, 0, 1 )
script = ExtResource( 3 )
[node name="SpotLight" type="SpotLight" parent="Lights/Lights1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09376 )
light_color = Color( 0.478431, 0.266667, 1, 1 )
spot_range = 8.6
script = ExtResource( 4 )
[node name="Lights2" type="Spatial" parent="Lights"]
transform = Transform( 0.506063, -0.520563, -0.687688, 0.308539, 0.853823, -0.419272, 0.805422, 0, 0.592702, 0, 0, 0 )
[node name="DirectionalLight" type="DirectionalLight" parent="Lights/Lights2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.521, 0 )
light_color = Color( 0.458824, 0.690196, 0.988235, 1 )
script = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="Lights/Lights2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0767, 0 )
light_color = Color( 0.556863, 0, 0, 1 )
script = ExtResource( 3 )
[node name="SpotLight" type="SpotLight" parent="Lights/Lights2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09376 )
light_color = Color( 0.478431, 0.266667, 1, 1 )
spot_range = 8.6
script = ExtResource( 4 )
[node name="Lights3" type="Spatial" parent="Lights"]
transform = Transform( 0.767362, -0.583576, 0.265697, 0.547886, 0.381458, -0.744521, 0.333133, 0.716888, 0.612449, 0, 0, 0 )
[node name="DirectionalLight" type="DirectionalLight" parent="Lights/Lights3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.521, 0 )
light_color = Color( 0.458824, 0.690196, 0.988235, 1 )
script = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="Lights/Lights3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0767, 0 )
light_color = Color( 0.556863, 0, 0, 1 )
script = ExtResource( 3 )
[node name="SpotLight" type="SpotLight" parent="Lights/Lights3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09376 )
light_color = Color( 0.478431, 0.266667, 1, 1 )
spot_range = 8.6
script = ExtResource( 4 )
[node name="Lights4" type="Spatial" parent="Lights"]
transform = Transform( -0.0303629, 0.898468, 0.437989, 0.547886, 0.381458, -0.744521, -0.836002, 0.217362, -0.50384, 0, 2.70549, 0 )
[node name="DirectionalLight" type="DirectionalLight" parent="Lights/Lights4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.521, 0 )
light_color = Color( 0.458824, 0.690196, 0.988235, 1 )
script = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="Lights/Lights4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0767, 0 )
light_color = Color( 0.556863, 0, 0, 1 )
script = ExtResource( 3 )
[node name="SpotLight" type="SpotLight" parent="Lights/Lights4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09376 )
light_color = Color( 0.478431, 0.266667, 1, 1 )
spot_range = 8.6
script = ExtResource( 4 )
[node name="Lights5" type="Spatial" parent="Lights"]
transform = Transform( -0.0303629, 0.898468, 0.437989, 0.547886, 0.381458, -0.744521, -0.836002, 0.217362, -0.50384, 0, 2.70549, 6.00353 )
[node name="DirectionalLight" type="DirectionalLight" parent="Lights/Lights5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.521, 0 )
light_color = Color( 0.458824, 0.690196, 0.988235, 1 )
script = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="Lights/Lights5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0767, 0 )
light_color = Color( 0.556863, 0, 0, 1 )
script = ExtResource( 3 )
[node name="SpotLight" type="SpotLight" parent="Lights/Lights5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09376 )
light_color = Color( 0.478431, 0.266667, 1, 1 )
spot_range = 8.6
script = ExtResource( 4 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.87313 )
script = ExtResource( 1 )
[node name="Boxes" type="Spatial" parent="."]
[node name="CSGBox" type="CSGBox" parent="Boxes"]
width = 0.782
height = 1.07
depth = 1.12259
[node name="CSGBox2" type="CSGBox" parent="Boxes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.437537, 0.150547, -0.302456 )
width = 0.782
height = 1.583
depth = 0.394
[node name="CSGBox3" type="CSGBox" parent="Boxes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.699736, 0.150547, -0.302456 )
width = 0.342
height = 0.521
depth = 0.394
[node name="Boxes2" type="Spatial" parent="."]
transform = Transform( 0.675732, 0, 0.737148, 0, 1, 0, -0.737148, 0, 0.675732, 0, 0, 0 )
[node name="CSGBox" type="CSGBox" parent="Boxes2"]
width = 0.782
height = 1.07
depth = 1.12259
[node name="CSGBox2" type="CSGBox" parent="Boxes2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.437537, 0.150547, -0.302456 )
width = 0.782
height = 1.583
depth = 0.394
[node name="CSGBox3" type="CSGBox" parent="Boxes2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.699736, 0.150547, -0.302456 )
width = 0.342
height = 0.521
depth = 0.394
[node name="Boxes3" type="Spatial" parent="."]
transform = Transform( 0.675732, 0, 0.737148, 0, 1, 0, -0.737148, 0, 0.675732, -1.59745, -2.38419e-07, -0.843414 )
[node name="CSGBox" type="CSGBox" parent="Boxes3"]
width = 0.782
height = 1.07
depth = 1.12259
[node name="CSGBox2" type="CSGBox" parent="Boxes3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.437537, 0.150547, -0.302456 )
width = 0.782
height = 1.583
depth = 0.394
[node name="CSGBox3" type="CSGBox" parent="Boxes3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.699736, 0.150547, -0.302456 )
width = 0.342
height = 0.521
depth = 0.394

View File

@ -1,10 +0,0 @@
extends OmniLight3D
var speed = 0.2
var curr = 0
func _process(delta):
curr += delta * speed
look_at_from_position(Vector3(cos(curr) * 3, sin(curr * curr) * 3, sin(curr) * 3), Vector3.ZERO, Vector3(0, 1, 0))

View File

@ -1,10 +0,0 @@
extends SpotLight3D
var speed = 0.3
var curr = 0
func _process(delta):
curr += delta * speed
look_at_from_position(Vector3(cos(curr) * 3, sin(curr * curr) * 3, sin(curr) * 3), Vector3.ZERO, Vector3(0, 1, 0))

View File

@ -5,7 +5,14 @@ var number_of_nodes : int = 0
var collected_nodes : Array = []
var disabled_classes : Array = [
"NavigationAgent2D", "NavigationAgent3D","GPUParticlesCollisionHeightField",
"ReflectionProbe", # Cause errors, not sure about it
"ReflectionProbe",# Cause errors, not sure about it
# Creating them is really slow in Godot 4.0
"ColorPicker",
"FileDialog",
"ColorPickerButton",
"PhysicalSkyMaterial",
"ProceduralSkyMaterial"
] # Just add name of any class if cause problems
func collect() -> void:
@ -23,7 +30,7 @@ func collect() -> void:
func _ready() -> void:
seed(405)
collect()
number_of_nodes = max(collected_nodes.size(),200) # Use at least all nodes, or more if you want(168 is probably number nodes)
number_of_nodes = max(collected_nodes.size(),11) # Use at least all nodes, or more if you want(168 is probably number nodes)
for i in range(number_of_nodes):
var index = i
if i >= collected_nodes.size(): # Wrap values

View File

@ -9,14 +9,6 @@ var array_with_time_to_change : Array = []
func _ready():
for i in Autoload.alone_steps.size() + 1:
array_with_time_to_change.append(OS.get_ticks_msec() + i * Autoload.time_for_each_step)
print("Starting with scene(s):")
for path in Autoload.all_in_one:
for _i in range(NUMBER_OF_INSTANCES):
var scene : Node = load(path).instance()
add_child(scene)
print(" - " + path)
func _process(_delta):
if current_scene < Autoload.alone_steps.size() - 1 && OS.get_ticks_msec() > array_with_time_to_change[current_scene + 1]:

View File

@ -8,16 +8,6 @@
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": @"Operators",
"language": @"GDScript",
"path": "res://AIO/Operators/Operators.gd"
} ]
_global_script_class_icons={
@"Operators": ""
}
[application]
run/main_scene="res://Start.tscn"