Godot 4.0 changes

This commit is contained in:
Rafał Mikrut 2020-08-16 08:12:17 +02:00
parent a0c26ad581
commit a7f2cbcab0
77 changed files with 65 additions and 6889 deletions

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@ -6,6 +6,7 @@
[ext_resource path="res://Other.tscn" type="PackedScene" id=4]
[node name="All" type="Node"]
script = null
[node name="GridContainer" parent="." instance=ExtResource( 1 )]

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@ -4,7 +4,7 @@ const RANGE : int = 5
var time_to_show : float = -1000.0
func _init() -> void:
func _init():
for argument in OS.get_cmdline_args():
var rr : String = argument
if rr.find("tscn") != -1: # Ignore all tscn scenes/names

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@ -1,14 +1,13 @@
extends GridContainer
const RANGE : int = 5
func _ready():
for _i in range(Autoload.RANGE):
for _i in range(RANGE):
add_child(Control.new())
add_child(Popup.new())
add_child(WindowDialog.new())
add_child(AcceptDialog.new())
add_child(ConfirmationDialog.new())
add_child(FileDialog.new())
add_child(PopupDialog.new())
add_child(PopupMenu.new())
add_child(PopupPanel.new())
add_child(Button.new())
@ -17,7 +16,6 @@ func _ready():
add_child(ColorPickerButton.new())
add_child(MenuButton.new())
add_child(OptionButton.new())
add_child(ToolButton.new())
add_child(LinkButton.new())
add_child(TextureButton.new())
add_child(Container.new())
@ -33,7 +31,6 @@ func _ready():
add_child(MarginContainer.new())
add_child(PanelContainer.new())
add_child(TabContainer.new())
add_child(ViewportContainer.new())
add_child(ColorRect.new())
add_child(HScrollBar.new())
add_child(VScrollBar.new())

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extends Node
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extends Node2D
const RANGE : int = 5
func _ready():
for _i in range(Autoload.RANGE):
for _i in range(RANGE):
add_child(Node2D.new())
add_child(AnimatedSprite.new())
add_child(AnimatedSprite2D.new())
add_child(Area2D.new())
add_child(KinematicBody2D.new())
add_child(RigidBody2D.new())
add_child(StaticBody2D.new())
add_child(AudioStreamPlayer2D.new())
add_child(BackBufferCopy.new())
# add_child(BackBufferCopy.new())
add_child(Bone2D.new())
add_child(CPUParticles2D.new())
add_child(Camera2D.new())
@ -25,9 +26,8 @@ func _ready():
add_child(MeshInstance2D.new())
add_child(MultiMeshInstance2D.new())
add_child(Navigation2D.new())
add_child(NavigationPolygonInstance.new())
add_child(ParallaxLayer.new())
add_child(Particles2D.new())
add_child(GPUParticles2D.new())
add_child(Path2D.new())
add_child(PathFollow2D.new())
add_child(Polygon2D.new())
@ -35,7 +35,7 @@ func _ready():
add_child(RayCast2D.new())
add_child(RemoteTransform2D.new())
add_child(Skeleton2D.new())
add_child(Sprite.new())
add_child(Sprite2D.new())
add_child(TileMap.new())
add_child(TouchScreenButton.new())
add_child(VisibilityNotifier2D.new())

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script = ExtResource( 1 )
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extends Node
const RANGE : int = 5
func _ready() -> void:
for _i in range(Autoload.RANGE):
for _i in range(RANGE):
add_child(AnimationPlayer.new())
add_child(AnimationTree.new())
add_child(AnimationTreePlayer.new())
add_child(AudioStreamPlayer.new())
add_child(CanvasLayer.new())
add_child(ParallaxBackground.new())

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@ -1,66 +1,65 @@
extends Spatial
extends Node3D
const RANGE : int = 5
func _ready():
for i in range(Autoload.RANGE):
add_child(Spatial.new())
add_child(ARVRAnchor.new())
add_child(Camera.new())
add_child(ARVRCamera.new())
add_child(ClippedCamera.new())
add_child(InterpolatedCamera.new())
add_child(ARVRController.new())
add_child(ARVROrigin.new())
for i in range(RANGE):
add_child(Node3D.new())
add_child(XRAnchor3D.new())
add_child(Camera3D.new())
add_child(XRCamera3D.new())
add_child(ClippedCamera3D.new())
add_child(XRController3D.new())
add_child(XROrigin3D.new())
add_child(AnimatedSprite3D.new())
add_child(Sprite3D.new())
add_child(CPUParticles.new())
add_child(CSGBox.new())
add_child(CSGCylinder.new())
add_child(CSGMesh.new())
add_child(CSGPolygon.new())
add_child(CSGSphere.new())
add_child(CSGTorus.new())
add_child(CSGCombiner.new())
add_child(ImmediateGeometry.new())
add_child(MeshInstance.new())
add_child(SoftBody.new())
add_child(MultiMeshInstance.new())
add_child(Particles.new())
add_child(CPUParticles3D.new())
add_child(CSGBox3D.new())
add_child(CSGCylinder3D.new())
add_child(CSGMesh3D.new())
add_child(CSGPolygon3D.new())
add_child(CSGSphere3D.new())
add_child(CSGTorus3D.new())
add_child(CSGCombiner3D.new())
add_child(ImmediateGeometry3D.new())
add_child(MeshInstance3D.new())
add_child(SoftBody3D.new())
add_child(MultiMeshInstance3D.new())
add_child(GPUParticles3D.new())
add_child(BakedLightmap.new())
add_child(DirectionalLight.new())
add_child(OmniLight.new())
add_child(SpotLight.new())
add_child(DirectionalLight3D.new())
add_child(OmniLight3D.new())
add_child(SpotLight3D.new())
add_child(GIProbe.new())
add_child(ReflectionProbe.new())
add_child(Area.new())
add_child(KinematicBody.new())
add_child(PhysicalBone.new())
add_child(RigidBody.new())
add_child(VehicleBody.new())
add_child(StaticBody.new())
add_child(Area3D.new())
add_child(KinematicBody3D.new())
add_child(PhysicalBone3D.new())
add_child(RigidBody3D.new())
add_child(VehicleBody3D.new())
add_child(StaticBody3D.new())
add_child(AudioStreamPlayer3D.new())
add_child(BoneAttachment.new())
add_child(CollisionPolygon.new())
add_child(CollisionShape.new())
add_child(ConeTwistJoint.new())
add_child(Generic6DOFJoint.new())
add_child(HingeJoint.new())
add_child(PinJoint.new())
add_child(SliderJoint.new())
add_child(BoneAttachment3D.new())
add_child(CollisionPolygon3D.new())
add_child(CollisionShape3D.new())
add_child(ConeTwistJoint3D.new())
add_child(Generic6DOFJoint3D.new())
add_child(HingeJoint3D.new())
add_child(PinJoint3D.new())
add_child(SliderJoint3D.new())
add_child(GridMap.new())
add_child(Listener.new())
add_child(Navigation.new())
add_child(NavigationMeshInstance.new())
add_child(Path.new())
add_child(PathFollow.new())
add_child(Listener3D.new())
add_child(Navigation3D.new())
add_child(Path3D.new())
add_child(PathFollow3D.new())
add_child(Position3D.new())
add_child(ProximityGroup.new())
add_child(RayCast.new())
add_child(RemoteTransform.new())
add_child(Skeleton.new())
add_child(SpringArm.new())
add_child(VehicleWheel.new())
add_child(VisibilityNotifier.new())
add_child(VisibilityEnabler.new())
add_child(ProximityGroup3D.new())
add_child(RayCast3D.new())
add_child(RemoteTransform3D.new())
add_child(Skeleton3D.new())
add_child(SpringArm3D.new())
add_child(VehicleWheel3D.new())
add_child(VisibilityNotifier3D.new())
add_child(VisibilityEnabler3D.new())
func _process(delta : float) -> void:
for i in get_children():