mirror of
https://github.com/Relintai/regression-test-project.git
synced 2025-02-18 17:14:24 +01:00
Force to show all functions (#50)
This commit is contained in:
parent
7177d6034a
commit
a02f53255e
@ -2,25 +2,28 @@ extends Node
|
|||||||
|
|
||||||
const screen_size = Vector2(1024, 600)
|
const screen_size = Vector2(1024, 600)
|
||||||
|
|
||||||
var start_time : int
|
var start_time: int
|
||||||
var last_time : int
|
var last_time: int
|
||||||
|
|
||||||
const PRINT_TIME_EVERY_MILISECONDS : int = 5000
|
const PRINT_TIME_EVERY_MILISECONDS: int = 5000
|
||||||
var time_to_print_next_time : int = PRINT_TIME_EVERY_MILISECONDS
|
var time_to_print_next_time: int = PRINT_TIME_EVERY_MILISECONDS
|
||||||
|
|
||||||
var time_to_show: int = 25 * 1000 # How long test works in miliseconds
|
var time_to_show: int = 25 * 1000 # How long test works in miliseconds
|
||||||
|
|
||||||
var time_for_each_step : int = -1
|
var time_for_each_step: int = -1
|
||||||
|
|
||||||
|
var can_be_closed: bool = true
|
||||||
|
|
||||||
# Each scene runs alone
|
# Each scene runs alone
|
||||||
const alone_steps : Array = [
|
const alone_steps: Array = [
|
||||||
"res://Nodes/Nodes.tscn",
|
"res://Nodes/Nodes.tscn",
|
||||||
"res://Physics/2D/Physics2D.tscn",
|
"res://Physics/2D/Physics2D.tscn",
|
||||||
"res://Physics/3D/Physics3D.tscn",
|
"res://Physics/3D/Physics3D.tscn",
|
||||||
"res://ReparentingDeleting/ReparentingDeleting.tscn",
|
"res://ReparentingDeleting/ReparentingDeleting.tscn",
|
||||||
"res://AutomaticBugs/FunctionExecutor.tscn", # Only runs
|
"res://AutomaticBugs/FunctionExecutor.tscn", # Only runs
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
func _init():
|
func _init():
|
||||||
start_time = OS.get_ticks_msec()
|
start_time = OS.get_ticks_msec()
|
||||||
|
|
||||||
@ -28,21 +31,21 @@ func _init():
|
|||||||
time_for_each_step = time_to_show / (alone_steps.size())
|
time_for_each_step = time_to_show / (alone_steps.size())
|
||||||
|
|
||||||
for argument in OS.get_cmdline_args():
|
for argument in OS.get_cmdline_args():
|
||||||
if argument.is_valid_float(): # Ignore all non numeric arguments
|
if argument.is_valid_float(): # Ignore all non numeric arguments
|
||||||
time_to_show = int(argument.to_float() * 1000)
|
time_to_show = int(argument.to_float() * 1000)
|
||||||
time_for_each_step = time_to_show / (alone_steps.size())
|
time_for_each_step = time_to_show / (alone_steps.size())
|
||||||
print("Time set to: " + str(time_to_show / 1000.0) + " seconds with "+ str(alone_steps.size()) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
|
print("Time set to: " + str(time_to_show / 1000.0) + " seconds with " + str(alone_steps.size()) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
|
||||||
break # We only need to take first argument
|
break # We only need to take first argument
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
var current_run_time : int = OS.get_ticks_msec() - start_time
|
var current_run_time: int = OS.get_ticks_msec() - start_time
|
||||||
|
|
||||||
# While loop instead if, will allow to properly flush results under heavy operations(e.g. Thread sanitizer)
|
# While loop instead if, will allow to properly flush results under heavy operations(e.g. Thread sanitizer)
|
||||||
while current_run_time > time_to_print_next_time:
|
while current_run_time > time_to_print_next_time:
|
||||||
print("Test is running now " + str(int(time_to_print_next_time / 1000)) + " seconds")
|
print("Test is running now " + str(int(time_to_print_next_time / 1000)) + " seconds")
|
||||||
time_to_print_next_time += PRINT_TIME_EVERY_MILISECONDS
|
time_to_print_next_time += PRINT_TIME_EVERY_MILISECONDS
|
||||||
|
|
||||||
if current_run_time > time_to_show:
|
if current_run_time > time_to_show && can_be_closed:
|
||||||
print("######################## Ending test ########################")
|
print("######################## Ending test ########################")
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
|
16
Start.gd
16
Start.gd
@ -1,18 +1,24 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
var current_scene : int = -1
|
var current_scene: int = -1
|
||||||
var time_to_switch : int
|
var time_to_switch: int
|
||||||
const NUMBER_OF_INSTANCES : int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
|
const NUMBER_OF_INSTANCES: int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
|
||||||
|
|
||||||
|
var array_with_time_to_change: Array = []
|
||||||
|
|
||||||
var array_with_time_to_change : Array = []
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
Autoload.can_be_closed = false
|
||||||
|
|
||||||
for i in Autoload.alone_steps.size() + 1:
|
for i in Autoload.alone_steps.size() + 1:
|
||||||
array_with_time_to_change.append(OS.get_ticks_msec() + i * Autoload.time_for_each_step)
|
array_with_time_to_change.append(OS.get_ticks_msec() + i * Autoload.time_for_each_step)
|
||||||
|
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
if current_scene < Autoload.alone_steps.size() - 1 && OS.get_ticks_msec() > array_with_time_to_change[current_scene + 1]:
|
if current_scene < Autoload.alone_steps.size() - 1 && OS.get_ticks_msec() > array_with_time_to_change[current_scene + 1]:
|
||||||
current_scene += 1
|
current_scene += 1
|
||||||
|
if current_scene == Autoload.alone_steps.size() - 1:
|
||||||
|
Autoload.can_be_closed = true
|
||||||
|
|
||||||
for child in get_children():
|
for child in get_children():
|
||||||
child.queue_free()
|
child.queue_free()
|
||||||
@ -20,5 +26,5 @@ func _process(_delta):
|
|||||||
print("Changed scene to " + Autoload.alone_steps[current_scene])
|
print("Changed scene to " + Autoload.alone_steps[current_scene])
|
||||||
|
|
||||||
for _i in range(NUMBER_OF_INSTANCES):
|
for _i in range(NUMBER_OF_INSTANCES):
|
||||||
var scene : Node = load(Autoload.alone_steps[current_scene]).instance()
|
var scene: Node = load(Autoload.alone_steps[current_scene]).instance()
|
||||||
add_child(scene)
|
add_child(scene)
|
||||||
|
Loading…
Reference in New Issue
Block a user