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invalid_time (#8)
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@ -2,15 +2,15 @@ extends Node
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const screen_size = Vector2(1024, 600)
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const screen_size = Vector2(1024, 600)
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const RANGE: int = 10
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var start_time : int
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var last_time : int
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const PRINT_TIME_EVERY_SECONDS : int = 5
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const PRINT_TIME_EVERY_MILISECONDS : int = 5000
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var time_to_print_next_time : int = PRINT_TIME_EVERY_SECONDS
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var time_to_print_next_time : int = PRINT_TIME_EVERY_MILISECONDS
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var current_run_time : float = 0.0
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var time_to_show: float = 30 # How long test works
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var time_to_show: int = 30 * 1000 # How long test works in miliseconds
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var time_for_each_step : float = -1.0
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var time_for_each_step : int = -1
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# Each scene runs alone
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# Each scene runs alone
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const alone_steps : Array = [
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const alone_steps : Array = [
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@ -32,24 +32,27 @@ const all_in_one : Array = [
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]
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]
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func _init():
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func _init():
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start_time = OS.get_system_time_msecs()
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# In case when user doesn't provide time
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# In case when user doesn't provide time
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time_for_each_step = time_to_show / (alone_steps.size() + 1)
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time_for_each_step = time_to_show / (alone_steps.size() + 1)
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for argument in OS.get_cmdline_args():
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for argument in OS.get_cmdline_args():
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var rr: String = argument
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var rr: String = argument
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if rr.find("tscn") != -1: # Ignore all tscn scenes/names
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if rr.ends_with("tscn"): # Ignore all tscn scenes/names
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continue
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continue
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time_to_show = argument.to_float()
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time_to_show = int(argument.to_float() * 1000)
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time_for_each_step = time_to_show / (alone_steps.size() + 1)
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time_for_each_step = time_to_show / (alone_steps.size() + 1)
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print("Time set to: " + str(time_to_show) + " seconds with "+ str(alone_steps.size() + 1) + " steps, each step will take " + str(time_for_each_step) + " seconds.")
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print("Time set to: " + str(time_to_show / 1000.0) + " seconds with "+ str(alone_steps.size() + 1) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
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break
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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current_run_time += delta
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var current_run_time : int = OS.get_system_time_msecs() - start_time
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if current_run_time > time_to_print_next_time:
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if current_run_time > time_to_print_next_time:
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print("Test is running now " + str(time_to_print_next_time) + " seconds")
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print("Test is running now " + str(int(time_to_print_next_time / 1000)) + " seconds")
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time_to_print_next_time += PRINT_TIME_EVERY_SECONDS
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time_to_print_next_time += PRINT_TIME_EVERY_MILISECONDS
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if current_run_time > time_to_show:
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if current_run_time > time_to_show:
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print("Ending test")
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get_tree().quit()
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get_tree().quit()
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@ -1,8 +1,7 @@
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extends GridContainer
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extends GridContainer
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func _ready() -> void:
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func _ready():
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for _i in range(10):
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for _i in range(Autoload.RANGE):
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add_child(Control.new())
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add_child(Control.new())
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add_child(Popup.new())
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add_child(Popup.new())
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add_child(WindowDialog.new())
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add_child(WindowDialog.new())
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@ -1,8 +1,7 @@
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extends Node2D
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extends Node2D
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func _ready() -> void:
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func _ready():
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for _i in range(10):
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for _i in range(Autoload.RANGE):
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add_child(Node2D.new())
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add_child(Node2D.new())
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add_child(AnimatedSprite.new())
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add_child(AnimatedSprite.new())
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add_child(Area2D.new())
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add_child(Area2D.new())
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@ -15,7 +14,7 @@ func _ready():
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add_child(CPUParticles2D.new())
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add_child(CPUParticles2D.new())
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add_child(Camera2D.new())
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add_child(Camera2D.new())
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add_child(CanvasModulate.new())
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add_child(CanvasModulate.new())
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# add_child(CollisionPolygon2D.new()) # Errors
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add_child(CollisionPolygon2D.new()) # Errors
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add_child(CollisionShape2D.new())
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add_child(CollisionShape2D.new())
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add_child(DampedSpringJoint2D.new())
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add_child(DampedSpringJoint2D.new())
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add_child(GrooveJoint2D.new())
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add_child(GrooveJoint2D.new())
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@ -2,7 +2,7 @@ extends Node
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func _ready() -> void:
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func _ready() -> void:
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for _i in range(Autoload.RANGE):
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for _i in range(10):
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add_child(AnimationPlayer.new())
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add_child(AnimationPlayer.new())
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add_child(AnimationTree.new())
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add_child(AnimationTree.new())
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add_child(AnimationTreePlayer.new())
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add_child(AnimationTreePlayer.new())
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@ -1,8 +1,8 @@
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extends Spatial
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extends Spatial
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func _ready():
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func _ready() -> void:
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for i in range(Autoload.RANGE):
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for _i in range(10):
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add_child(Spatial.new())
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add_child(Spatial.new())
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add_child(ARVRAnchor.new())
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add_child(ARVRAnchor.new())
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add_child(Camera.new())
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add_child(Camera.new())
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9
Start.gd
9
Start.gd
@ -1,7 +1,7 @@
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extends Control
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extends Control
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var current_scene : int = -1
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var current_scene : int = -1
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var time_to_switch : float
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var time_to_switch : int
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const NUMBER_OF_INSTANCES : int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
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const NUMBER_OF_INSTANCES : int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
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func _ready():
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func _ready():
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@ -14,10 +14,9 @@ func _ready():
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print(" - " + path)
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print(" - " + path)
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func _process(delta):
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func _process(_delta):
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time_to_switch -= delta
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if time_to_switch - OS.get_system_time_msecs() <= 0:
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if time_to_switch <= 0:
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time_to_switch = Autoload.time_for_each_step + OS.get_system_time_msecs()
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time_to_switch = Autoload.time_for_each_step
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if current_scene < Autoload.alone_steps.size() - 1:
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if current_scene < Autoload.alone_steps.size() - 1:
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current_scene += 1
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current_scene += 1
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