invalid_time (#8)

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Rafał Mikrut 2020-12-04 13:50:02 +01:00 committed by GitHub
parent bba3208008
commit 97f579aa23
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6 changed files with 28 additions and 28 deletions

View File

@ -2,15 +2,15 @@ extends Node
const screen_size = Vector2(1024, 600) const screen_size = Vector2(1024, 600)
const RANGE: int = 10 var start_time : int
var last_time : int
const PRINT_TIME_EVERY_SECONDS : int = 5 const PRINT_TIME_EVERY_MILISECONDS : int = 5000
var time_to_print_next_time : int = PRINT_TIME_EVERY_SECONDS var time_to_print_next_time : int = PRINT_TIME_EVERY_MILISECONDS
var current_run_time : float = 0.0
var time_to_show: float = 30 # How long test works var time_to_show: int = 30 * 1000 # How long test works in miliseconds
var time_for_each_step : float = -1.0 var time_for_each_step : int = -1
# Each scene runs alone # Each scene runs alone
const alone_steps : Array = [ const alone_steps : Array = [
@ -32,24 +32,27 @@ const all_in_one : Array = [
] ]
func _init(): func _init():
start_time = OS.get_system_time_msecs()
# In case when user doesn't provide time # In case when user doesn't provide time
time_for_each_step = time_to_show / (alone_steps.size() + 1) time_for_each_step = time_to_show / (alone_steps.size() + 1)
for argument in OS.get_cmdline_args(): for argument in OS.get_cmdline_args():
var rr: String = argument var rr: String = argument
if rr.find("tscn") != -1: # Ignore all tscn scenes/names if rr.ends_with("tscn"): # Ignore all tscn scenes/names
continue continue
time_to_show = argument.to_float() time_to_show = int(argument.to_float() * 1000)
time_for_each_step = time_to_show / (alone_steps.size() + 1) time_for_each_step = time_to_show / (alone_steps.size() + 1)
print("Time set to: " + str(time_to_show) + " seconds with "+ str(alone_steps.size() + 1) + " steps, each step will take " + str(time_for_each_step) + " seconds.") print("Time set to: " + str(time_to_show / 1000.0) + " seconds with "+ str(alone_steps.size() + 1) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
break
func _process(delta: float) -> void: func _process(delta: float) -> void:
current_run_time += delta var current_run_time : int = OS.get_system_time_msecs() - start_time
if current_run_time > time_to_print_next_time: if current_run_time > time_to_print_next_time:
print("Test is running now " + str(time_to_print_next_time) + " seconds") print("Test is running now " + str(int(time_to_print_next_time / 1000)) + " seconds")
time_to_print_next_time += PRINT_TIME_EVERY_SECONDS time_to_print_next_time += PRINT_TIME_EVERY_MILISECONDS
if current_run_time > time_to_show: if current_run_time > time_to_show:
print("Ending test")
get_tree().quit() get_tree().quit()

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@ -1,8 +1,7 @@
extends GridContainer extends GridContainer
func _ready() -> void:
func _ready(): for _i in range(10):
for _i in range(Autoload.RANGE):
add_child(Control.new()) add_child(Control.new())
add_child(Popup.new()) add_child(Popup.new())
add_child(WindowDialog.new()) add_child(WindowDialog.new())

View File

@ -1,8 +1,7 @@
extends Node2D extends Node2D
func _ready() -> void:
func _ready(): for _i in range(10):
for _i in range(Autoload.RANGE):
add_child(Node2D.new()) add_child(Node2D.new())
add_child(AnimatedSprite.new()) add_child(AnimatedSprite.new())
add_child(Area2D.new()) add_child(Area2D.new())
@ -15,7 +14,7 @@ func _ready():
add_child(CPUParticles2D.new()) add_child(CPUParticles2D.new())
add_child(Camera2D.new()) add_child(Camera2D.new())
add_child(CanvasModulate.new()) add_child(CanvasModulate.new())
# add_child(CollisionPolygon2D.new()) # Errors add_child(CollisionPolygon2D.new()) # Errors
add_child(CollisionShape2D.new()) add_child(CollisionShape2D.new())
add_child(DampedSpringJoint2D.new()) add_child(DampedSpringJoint2D.new())
add_child(GrooveJoint2D.new()) add_child(GrooveJoint2D.new())

View File

@ -2,7 +2,7 @@ extends Node
func _ready() -> void: func _ready() -> void:
for _i in range(Autoload.RANGE): for _i in range(10):
add_child(AnimationPlayer.new()) add_child(AnimationPlayer.new())
add_child(AnimationTree.new()) add_child(AnimationTree.new())
add_child(AnimationTreePlayer.new()) add_child(AnimationTreePlayer.new())

View File

@ -1,8 +1,8 @@
extends Spatial extends Spatial
func _ready(): func _ready() -> void:
for i in range(Autoload.RANGE): for _i in range(10):
add_child(Spatial.new()) add_child(Spatial.new())
add_child(ARVRAnchor.new()) add_child(ARVRAnchor.new())
add_child(Camera.new()) add_child(Camera.new())

View File

@ -1,7 +1,7 @@
extends Control extends Control
var current_scene : int = -1 var current_scene : int = -1
var time_to_switch : float var time_to_switch : int
const NUMBER_OF_INSTANCES : int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI const NUMBER_OF_INSTANCES : int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
func _ready(): func _ready():
@ -14,10 +14,9 @@ func _ready():
print(" - " + path) print(" - " + path)
func _process(delta): func _process(_delta):
time_to_switch -= delta if time_to_switch - OS.get_system_time_msecs() <= 0:
if time_to_switch <= 0: time_to_switch = Autoload.time_for_each_step + OS.get_system_time_msecs()
time_to_switch = Autoload.time_for_each_step
if current_scene < Autoload.alone_steps.size() - 1: if current_scene < Autoload.alone_steps.size() - 1:
current_scene += 1 current_scene += 1