diff --git a/.github/workflows/linux_builds_1h.yml b/.github/workflows/linux_builds_1h.yml new file mode 100644 index 0000000..2942fd0 --- /dev/null +++ b/.github/workflows/linux_builds_1h.yml @@ -0,0 +1,83 @@ +name: 🐧 Linux Builds 1h +on: [push, pull_request] + +jobs: + linux-sanitizer: + runs-on: "ubuntu-20.04" + name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo rm -f /etc/apt/sources.list.d/* + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # Install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \ + xvfb wget2 unzip python scons git + +# - name: Download Godot +# run: | +# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip +# unzip Godot_v3.2.4-beta1_x11.64.zip +# rm Godot_v3.2.4-beta1_x11.64.zip +# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s +# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz +# unzip Godot_v3.2.4-beta1_export_templates.tpz +# mv templates/linux_x11_64_debug godot.x11.opt.64s +# rm -rf templates +# rm Godot_v3.2.4-beta1_export_templates.tpz +# ls -alr + +# - name: Download Godot(ZIP) +# run: | +# wget2 https://github.com/godotengine/godot/archive/3.2.zip +# unzip 3.2.zip +# rm 3.2.zip + + + - name: Download Godot(GIT) + run: | + git clone https://github.com/godotengine/godot.git + cd godot + git checkout 3.2 + cd ../ + + - name: Compile Godot + run: | + cd godot + scons p=x11 -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" + true || scons tools=no target=release debug_symbols=yes use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" + cp bin/godot.x11.tools.64s ../ + true || cp bin/godot.x11.opt.64s ../ + cd ../ + rm -rf godot + + - name: Use Godot + run: | + echo "-------------------- OPEN EDITOR TO IMPORT PROJECT -----------------------" + DRI_PRIME=0 timeout 25s xvfb-run ./godot.x11.tools.64s -e --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt + echo "-------------------- OPEN EDITOR SECOND TIME TO BE SURE THAT EVERYTHING WAS IMPORTED -----------------------" + DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt + echo "-------------------- RUN PROJECT -----------------------" + DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s 3600 --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt + +# # Export project and run it to check for possible leaks and invalid memory usage +# - name: Exporting and running project +# run: | +# curr="$(pwd)/godot.x11.opt.64s" +# sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg +# DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true +# misc/check_ci_log.py sanitizers_log.txt +# DRI_PRIME=0 xvfb-run ./test_project 20 2>&1 | tee sanitizers_log.txt || true +# misc/check_ci_log.py sanitizers_log.txt