Add simple Github CI(#9)

* Add github CI

* Don't check leaks for now

* Don't import resources
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Rafał Mikrut 2020-12-28 21:17:17 +01:00 committed by GitHub
parent bf1ac29d31
commit 6445b04c22
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name: 🐧 Linux Builds
on: [push, pull_request]
jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# - name: Download Godot
# run: |
# wget2 https://archive.hugo.pro/builds/godot/master/editor/godot-linux-nightly-x86_64.zip
# unzip godot-linux-nightly-x86_64.zip
# rm godot-linux-nightly-x86_64.zip
# mv godot godot.linuxbsd.tools.64s
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/lawnjelly/godot.git
cd godot
git checkout jarjar
cd ../
- name: Compile Godot
run: |
cd godot
scons p=linuxbsd -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.linuxbsd.tools.64s ../
true || cp bin/godot.linuxbsd.opt.64s ../
cd ../
rm -rf godot
- name: Use Godot
run: |
echo "-------------------- RUN PROJECT -----------------------"
DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s 60 --rendering-driver GLES2 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt

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name: 🐧 Linux Builds
on: [push, pull_request]
jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# - name: Download Godot
# run: |
# wget2 https://archive.hugo.pro/builds/godot/master/editor/godot-linux-nightly-x86_64.zip
# unzip godot-linux-nightly-x86_64.zip
# rm godot-linux-nightly-x86_64.zip
# mv godot godot.linuxbsd.tools.64s
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
cd godot
git checkout master
cd ../
- name: Compile Godot
run: |
cd godot
scons p=linuxbsd -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.linuxbsd.tools.64s ../
true || cp bin/godot.linuxbsd.opt.64s ../
cd ../
rm -rf godot
- name: Use Godot
run: |
echo "-------------------- OPEN EDITOR TO IMPORT PROJECT -----------------------"
DRI_PRIME=0 timeout 25s xvfb-run ./godot.linuxbsd.tools.64s --audio-driver Dummy -e --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
echo "-------------------- OPEN EDITOR SECOND TIME TO BE SURE THAT EVERYTHING WAS IMPORTED -----------------------"
DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
echo "-------------------- RUN PROJECT -----------------------"
DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s 60 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt

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@ -29,6 +29,8 @@ if (
print("FATAL ERROR: Godot has been crashed.")
sys.exit(1)
sys.exit(0)
# Finding memory leaks in Godot is quite difficult, because we need to take into
# account leaks also in external libraries. They are usually provided without
# debugging symbols, so the leak report from it usually has only 2/3 lines,