diff --git a/AutomaticBugs/BasicData.gd b/AutomaticBugs/BasicData.gd index c249914..6a046ed 100644 --- a/AutomaticBugs/BasicData.gd +++ b/AutomaticBugs/BasicData.gd @@ -5,12 +5,6 @@ var regression_test_project : bool = true # Set it to true in RegressionTestProj # Contains info about disabled classes # Also allows to get list of available classes -var properties_exceptions : Array = [ - "user_data", - "config_file", - "", - "", -] var function_exceptions : Array = [ #GODOT 4.0 "create_from_image", @@ -198,59 +192,6 @@ var exported : Array = [ "get_bind_pose", ] -# List of slow functions, which may frooze project(not simple executing each function alone) -var slow_functions : Array = [ - "interpolate_baked", - "get_baked_length", - "get_baked_points", - "get_closest_offset", - "get_closest_point", # Only Curve, but looks that a lot of other classes uses this - "get_baked_up_vectors", - "interpolate_baked_up_vector", - "tessellate", - "get_baked_tilts", - "set_enabled_inputs", - "grow_mask", - "force_update_transform", - - - # In 3d view some options are really slow, needs to be limited - "set_rings", - "set_amount", # Particles - - - # Just a little slow functions - "is_enabler_enabled", - "set_enabler", - "get_aabb", - "set_aabb", - "is_on_screen" -] -# Specific classes which are initialized in specific way e.g. var undo_redo = get_undo_redo() instead var undo_redo = UndoRedo.new() -var only_instance : Array = [ - "UndoRedo", - "Object", - "JSONRPC", - "MainLoop", - "SceneTree", - "ARVRPositionalTracker", -] -var invalid_signals : Array = [ - "multi_selected", - "item_collapsed", - "button_pressed", - "", - "", - "", - - - # Probably Vararg - "tween_step", - "tween_completed", - "tween_started", - "data_channel_received", - "", -] # Used only in ValueCreator var disabled_classes : Array = [ "ProjectSettings", # Don't mess with project settings, because they can broke entire your workflow @@ -303,6 +244,14 @@ func check_if_is_allowed(method_data : Dictionary) -> bool: if method_data.get("flags") == method_data.get("flags") | METHOD_FLAG_VIRTUAL: return false + # Function is vararg, so we just skip it + if method_data.get("flags") == method_data.get("flags") | 128: + return false + + # Function is static, so we just skip it + if method_data.get("flags") == method_data.get("flags") | 256: + return false + for arg in method_data.get("args"): var name_of_class : String = arg.get("class_name") if name_of_class.is_empty():