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Disable some classes (#41)
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@ -12,15 +12,16 @@ var time_to_show: int = 25 * 1000 # How long test works in miliseconds
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var time_for_each_step : int = -1
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# Each scene runs alone
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const alone_steps : Array = [
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"res://Nodes/Nodes.tscn",
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"res://ReparentingDeleting/ReparentingDeleting.tscn",
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"res://Physics/2D/Physics2D.tscn",
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"res://Rendering/Lights2D/Lights2D.tscn",
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"res://Rendering/Lights3D/Lights3D.tscn",
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# "res://Rendering/Lights2D/Lights2D.tscn",
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# "res://Rendering/Lights3D/Lights3D.tscn",
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"res://AutomaticBugs/FunctionExecutor.tscn", # Only Needs to be executed once, but this is workaround a little
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"res://Physics/3D/Physics3D.tscn", # Loads very long but isn't necessarry so we skip it now
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# "res://Physics/3D/Physics3D.tscn", # Loads very long but isn't necessarry so we skip it now
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]
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# All scenes run in one step
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@ -281,6 +281,15 @@ var disabled_classes : Array = [
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"_Thread",
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"_Semaphore",
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"_Mutex",
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# Creating them is really slow in Godot 4.0
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"ColorPicker",
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"FileDialog",
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"ColorPickerButton",
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"PhysicalSkyMaterial",
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"ProceduralSkyMaterial"
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]
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# GH 47358
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