Disable some classes (#41)

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Rafał Mikrut 2021-04-15 19:13:17 +02:00 committed by GitHub
parent 0391628dbe
commit 45d4c3ad3e
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2 changed files with 13 additions and 3 deletions

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@ -12,15 +12,16 @@ var time_to_show: int = 25 * 1000 # How long test works in miliseconds
var time_for_each_step : int = -1
# Each scene runs alone
const alone_steps : Array = [
"res://Nodes/Nodes.tscn",
"res://ReparentingDeleting/ReparentingDeleting.tscn",
"res://Physics/2D/Physics2D.tscn",
"res://Rendering/Lights2D/Lights2D.tscn",
"res://Rendering/Lights3D/Lights3D.tscn",
# "res://Rendering/Lights2D/Lights2D.tscn",
# "res://Rendering/Lights3D/Lights3D.tscn",
"res://AutomaticBugs/FunctionExecutor.tscn", # Only Needs to be executed once, but this is workaround a little
"res://Physics/3D/Physics3D.tscn", # Loads very long but isn't necessarry so we skip it now
# "res://Physics/3D/Physics3D.tscn", # Loads very long but isn't necessarry so we skip it now
]
# All scenes run in one step

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@ -281,6 +281,15 @@ var disabled_classes : Array = [
"_Thread",
"_Semaphore",
"_Mutex",
# Creating them is really slow in Godot 4.0
"ColorPicker",
"FileDialog",
"ColorPickerButton",
"PhysicalSkyMaterial",
"ProceduralSkyMaterial"
]
# GH 47358