diff --git a/.github/workflows/linux_builds_jarjar.yml b/.github/workflows/linux_builds_jarjar.yml.dis similarity index 100% rename from .github/workflows/linux_builds_jarjar.yml rename to .github/workflows/linux_builds_jarjar.yml.dis diff --git a/.github/workflows/linux_builds_master.yml b/.github/workflows/linux_builds_master.yml.dis similarity index 100% rename from .github/workflows/linux_builds_master.yml rename to .github/workflows/linux_builds_master.yml.dis diff --git a/.github/workflows/linux_builds_swiftshader.yml b/.github/workflows/linux_builds_swiftshader.yml index 556fa4f..76ddcaa 100644 --- a/.github/workflows/linux_builds_swiftshader.yml +++ b/.github/workflows/linux_builds_swiftshader.yml @@ -1,4 +1,4 @@ -name: 🐧 Linux Vulkan SwiftShader +name: 🐧 SwiftShader Required on: [push, pull_request] jobs: diff --git a/.github/workflows/linux_builds_swiftshader_1h.yml b/.github/workflows/linux_builds_swiftshader_1h.yml new file mode 100644 index 0000000..88e9385 --- /dev/null +++ b/.github/workflows/linux_builds_swiftshader_1h.yml @@ -0,0 +1,72 @@ +name: 🐧 SwiftShader Long 1h +on: [push, pull_request] + +jobs: + vulkan-normal: + runs-on: "ubuntu-20.04" + name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo rm -f /etc/apt/sources.list.d/* + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # Install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \ + xvfb wget2 unzip python scons git + +# - name: Download Godot +# run: | +# wget2 https://archive.hugo.pro/builds/godot/master/editor/godot-linux-nightly-x86_64.zip +# unzip godot-linux-nightly-x86_64.zip +# rm godot-linux-nightly-x86_64.zip +# mv godot godot.linuxbsd.tools.64s + +# - name: Download Godot(ZIP) +# run: | +# wget2 https://github.com/godotengine/godot/archive/3.2.zip +# unzip 3.2.zip +# rm 3.2.zip + + + - name: Download Godot(GIT) + run: | + git clone https://github.com/godotengine/godot.git + cd godot + git checkout master + cd ../ + + - name: Compile Godot + run: | + cd godot + sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp + scons p=linuxbsd -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" + cp bin/godot.linuxbsd.tools.64s ../ + cd ../ + rm -rf godot + + # Download, unzip and setup SwiftShader library + - name: Download SwiftShader + run: | + wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip + unzip swiftshader.zip + rm swiftshader.zip + curr="$(pwd)/libvk_swiftshader.so" + sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json + + - name: Use Godot + run: | + echo "-------------------- OPEN EDITOR -----------------------" + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt + echo "-------------------- RUN PROJECT -----------------------" + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s 3600 --audio-driver Dummy --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt diff --git a/.github/workflows/linux_builds_swiftshader_stress.yml b/.github/workflows/linux_builds_swiftshader_stress.yml new file mode 100644 index 0000000..d4e5db9 --- /dev/null +++ b/.github/workflows/linux_builds_swiftshader_stress.yml @@ -0,0 +1,73 @@ +name: 🐧 SwiftShader Stress 1h +on: [push, pull_request] + +jobs: + vulkan-normal: + runs-on: "ubuntu-20.04" + name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo rm -f /etc/apt/sources.list.d/* + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # Install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \ + xvfb wget2 unzip python scons git + +# - name: Download Godot +# run: | +# wget2 https://archive.hugo.pro/builds/godot/master/editor/godot-linux-nightly-x86_64.zip +# unzip godot-linux-nightly-x86_64.zip +# rm godot-linux-nightly-x86_64.zip +# mv godot godot.linuxbsd.tools.64s + +# - name: Download Godot(ZIP) +# run: | +# wget2 https://github.com/godotengine/godot/archive/3.2.zip +# unzip 3.2.zip +# rm 3.2.zip + + + - name: Download Godot(GIT) + run: | + git clone https://github.com/godotengine/godot.git + cd godot + git checkout master + cd ../ + + - name: Compile Godot + run: | + cd godot + sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp + scons p=linuxbsd -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr" + cp bin/godot.linuxbsd.tools.64s ../ + cd ../ + rm -rf godot + + # Download, unzip and setup SwiftShader library + - name: Download SwiftShader + run: | + wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip + unzip swiftshader.zip + rm swiftshader.zip + curr="$(pwd)/libvk_swiftshader.so" + sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json + + - name: Use Godot + run: | + sed -i "s|NUMBER_OF_INSTANCES : int = 1|NUMBER_OF_INSTANCES : int = 10|" Start.gd + echo "-------------------- OPEN EDITOR -----------------------" + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt + echo "-------------------- RUN PROJECT -----------------------" + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s 3600 --audio-driver Dummy --path $(pwd) 2>&1 | tee sanitizers_log.txt || true + misc/check_ci_log.py sanitizers_log.txt