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https://github.com/Relintai/regression-test-project.git
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Added deleting (#25)
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@ -37,13 +37,13 @@ func _init():
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start_time = OS.get_ticks_msec()
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start_time = OS.get_ticks_msec()
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# In case when user doesn't provide time
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# In case when user doesn't provide time
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time_for_each_step = time_to_show / (alone_steps.size() + 1)
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time_for_each_step = time_to_show / (alone_steps.size())
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for argument in OS.get_cmdline_args():
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for argument in OS.get_cmdline_args():
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if argument.is_valid_float(): # Ignore all non numeric arguments
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if argument.is_valid_float(): # Ignore all non numeric arguments
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time_to_show = int(argument.to_float() * 1000)
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time_to_show = int(argument.to_float() * 1000)
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time_for_each_step = time_to_show / (alone_steps.size() + 1)
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time_for_each_step = time_to_show / (alone_steps.size())
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print("Time set to: " + str(time_to_show / 1000.0) + " seconds with "+ str(alone_steps.size() + 1) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
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print("Time set to: " + str(time_to_show / 1000.0) + " seconds with "+ str(alone_steps.size()) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
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break # We only need to take first argument
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break # We only need to take first argument
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@ -1,7 +1,10 @@
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extends GridContainer
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extends GridContainer
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func _ready() -> void:
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var TIME_TO_DELETE : float = 1.0
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for _i in range(10):
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var time_to_delete : float = TIME_TO_DELETE
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func _populate() -> void:
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for _i in range(4):
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add_child(Control.new())
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add_child(Control.new())
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add_child(Popup.new())
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add_child(Popup.new())
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add_child(WindowDialog.new())
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add_child(WindowDialog.new())
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@ -58,8 +61,20 @@ func _ready() -> void:
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add_child(Tree.new())
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add_child(Tree.new())
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add_child(VideoPlayer.new())
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add_child(VideoPlayer.new())
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func _ready() -> void:
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_populate()
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func _process(_delta: float) -> void:
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func _process(delta: float) -> void:
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for i in get_children():
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for i in get_children():
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if i is Control:
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if i is Control:
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i._set_size(Vector2(200 * randf() - 100, 200 * randf() - 100))
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i._set_size(Vector2(200 * randf() - 100, 200 * randf() - 100))
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time_to_delete -= delta
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if time_to_delete < 0:
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time_to_delete += TIME_TO_DELETE
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for i in get_children():
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i.queue_free()
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_populate()
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@ -1,7 +1,10 @@
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extends Node2D
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extends Node2D
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func _ready() -> void:
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var TIME_TO_DELETE : float = 1.0
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for _i in range(10):
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var time_to_delete : float = TIME_TO_DELETE
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func _populate() -> void:
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for _i in range(4):
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add_child(Node2D.new())
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add_child(Node2D.new())
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add_child(AnimatedSprite.new())
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add_child(AnimatedSprite.new())
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add_child(Area2D.new())
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add_child(Area2D.new())
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@ -42,8 +45,20 @@ func _ready() -> void:
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add_child(VisibilityEnabler2D.new())
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add_child(VisibilityEnabler2D.new())
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add_child(YSort.new())
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add_child(YSort.new())
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func _ready() -> void:
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_populate()
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func _process(_delta: float) -> void:
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func _process(delta: float) -> void:
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for i in get_children():
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for i in get_children():
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if i is Node2D:
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if i is Node2D:
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i.set_position(Vector2(1000 * randf() - 500, 1000 * randf() - 500))
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i.set_position(Vector2(1000 * randf() - 500, 1000 * randf() - 500))
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time_to_delete -= delta
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if time_to_delete < 0:
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time_to_delete += TIME_TO_DELETE
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for i in get_children():
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i.queue_free()
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_populate()
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@ -1,8 +1,10 @@
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extends Node
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extends Node
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var TIME_TO_DELETE : float = 1.0
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var time_to_delete : float = TIME_TO_DELETE
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func _ready() -> void:
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func _populate() -> void:
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for _i in range(10):
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for _i in range(4):
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add_child(AnimationPlayer.new())
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add_child(AnimationPlayer.new())
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add_child(AnimationTree.new())
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add_child(AnimationTree.new())
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add_child(AnimationTreePlayer.new())
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add_child(AnimationTreePlayer.new())
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@ -16,3 +18,16 @@ func _ready() -> void:
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add_child(Tween.new())
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add_child(Tween.new())
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add_child(Viewport.new())
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add_child(Viewport.new())
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add_child(WorldEnvironment.new())
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add_child(WorldEnvironment.new())
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func _ready() -> void:
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_populate()
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func _process(delta: float) -> void:
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time_to_delete -= delta
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if time_to_delete < 0:
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time_to_delete += TIME_TO_DELETE
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for i in get_children():
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i.queue_free()
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_populate()
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@ -1,8 +1,10 @@
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extends Spatial
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extends Spatial
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var TIME_TO_DELETE : float = 1.0
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var time_to_delete : float = TIME_TO_DELETE
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func _ready() -> void:
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func _populate() -> void:
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for _i in range(10):
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for _i in range(4):
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add_child(Spatial.new())
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add_child(Spatial.new())
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add_child(ARVRAnchor.new())
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add_child(ARVRAnchor.new())
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add_child(Camera.new())
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add_child(Camera.new())
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@ -63,9 +65,20 @@ func _ready() -> void:
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add_child(VisibilityNotifier.new())
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add_child(VisibilityNotifier.new())
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add_child(VisibilityEnabler.new())
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add_child(VisibilityEnabler.new())
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func _ready() -> void:
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_populate()
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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for i in get_children():
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for i in get_children():
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if i.get_name() != "Camera":
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if i.get_name() != "Camera":
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i.set_scale(Vector3(delta + 1, delta + 1, delta + 1))
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i.set_scale(Vector3(delta + 1, delta + 1, delta + 1))
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i.set_translation(Vector3(10 * randf(), 10 * randf(), 10 * randf()))
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i.set_translation(Vector3(10 * randf(), 10 * randf(), 10 * randf()))
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time_to_delete -= delta
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if time_to_delete < 0:
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time_to_delete += TIME_TO_DELETE
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for i in get_children():
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i.queue_free()
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_populate()
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2
Start.gd
2
Start.gd
@ -8,7 +8,7 @@ var array_with_time_to_change : Array = []
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func _ready():
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func _ready():
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for i in Autoload.alone_steps.size() + 1:
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for i in Autoload.alone_steps.size() + 1:
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array_with_time_to_change.append(OS.get_ticks_msec() + (i + 1) * Autoload.time_for_each_step)
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array_with_time_to_change.append(OS.get_ticks_msec() + i * Autoload.time_for_each_step)
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print("Starting with scene(s):")
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print("Starting with scene(s):")
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for path in Autoload.all_in_one:
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for path in Autoload.all_in_one:
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