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Add updater tool to Godot 4 (#12)
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@ -79,8 +79,6 @@ func _process(delta: float) -> void:
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var _r2 = qq()
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var _rr = qqr("WRT")
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call("qqr","QWT")
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var func_ref = funcref(self,"qqr")
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func_ref.call_func("QWQW")
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if 45:
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pass
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@ -141,7 +139,7 @@ func _process(delta: float) -> void:
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enum {TILE, MILE}
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enum State {STATE_IDLE, STATE_JUMP = 5, STATE_SHOOT}
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const Roman = {IDLE = 0, JUMP = 5, SHOOT = 6}
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#const Roman = {IDLE = 0, JUMP = 5, SHOOT = 6} # TODO Not working in Godot 4
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const TITLE = 0
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const TITLE2 : int = 0
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var describtion
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@ -156,25 +154,25 @@ func qqr(_stat : String = "TQW") -> String:
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static func ff(_rr : String = "FA") -> String:
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return "qtqwtwey"
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class ram:
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var sa : int = 0
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var qq
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static func rr() -> ram:
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return ram.new()
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static func Wr() -> Node:
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return Node.new()
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static func rqq() -> String:
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return "as"
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func roman() -> String:
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return "wqr"
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func wykop() -> String:
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return "wqr"
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func func_ready() -> void:
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var rr : ram = ram.new()
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rr.sa = 125
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rr.qq = "qw"
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var _s = rr.rr()
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var _r = rr.rqq()
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var _t = rr.roman()
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var _y = rr.wykop()
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#class ram: # TODO this version leaks in Godot 4
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# var sa : int = 0
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# var qq
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# static func rr() -> ram:
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# return ram.new()
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# static func Wr() -> Node:
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# return Node.new()
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# static func rqq() -> String:
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# return "as"
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# func roman() -> String:
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# return "wqr"
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# func wykop() -> String:
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# return "wqr"
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#
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#func func_ready() -> void:
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# var rr : ram = ram.new()
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# rr.sa = 125
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# rr.qq = "qw"
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# var _s = rr.rr()
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# var _r = rr.rqq()
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# var _t = rr.roman()
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# var _y = rr.wykop()
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@ -8,13 +8,6 @@ extends Node2D
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# Dictionary(),
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# NodePath(),
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# Plane(),
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# PoolByteArray(),
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# PoolColorArray(),
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# PoolIntArray(),
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# PoolRealArray(),
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# PoolStringArray(),
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# PoolVector2Array(),
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# PoolVector3Array(),
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# Quat(),
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# Rect2(),
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# String(),
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@ -49,13 +42,6 @@ func _process(delta: float) -> void:
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Dictionary(),
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NodePath(),
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Plane(),
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PoolByteArray(),
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PoolColorArray(),
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PoolIntArray(),
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PoolRealArray(),
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PoolStringArray(),
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PoolVector2Array(),
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PoolVector3Array(),
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Quat(),
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Rect2(),
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String(),
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@ -108,13 +94,6 @@ func _process(delta: float) -> void:
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Dictionary(),
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NodePath(),
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Plane(),
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PoolByteArray(),
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PoolColorArray(),
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PoolIntArray(),
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PoolRealArray(),
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PoolStringArray(),
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PoolVector2Array(),
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PoolVector3Array(),
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Quat(),
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Rect2(),
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String(),
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@ -157,13 +136,6 @@ func _process(delta: float) -> void:
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Dictionary(),
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NodePath(),
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Plane(),
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PoolByteArray(),
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PoolColorArray(),
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PoolIntArray(),
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PoolRealArray(),
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PoolStringArray(),
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PoolVector2Array(),
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PoolVector3Array(),
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Quat(),
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Rect2(),
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String(),
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@ -205,13 +177,6 @@ func _process(delta: float) -> void:
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Dictionary(),
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NodePath(),
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Plane(),
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PoolByteArray(),
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PoolColorArray(),
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PoolIntArray(),
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PoolRealArray(),
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PoolStringArray(),
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PoolVector2Array(),
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PoolVector3Array(),
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Quat(),
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Rect2(),
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String(),
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34
Godot4Update.sh
Executable file
34
Godot4Update.sh
Executable file
@ -0,0 +1,34 @@
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#!/bin/bash
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grep -rl "onready" . --exclude-dir=.git,Godot4Update.sh | xargs sed -i 's/@onready /@onready /'
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grep -rl "extends RigidBody3D" . --exclude-dir=.git | xargs sed -i 's/extends RigidBody/extends RigidBody3D/'
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grep -rl "extends RigidBody3D3D2D" . --exclude-dir=.git | xargs sed -i 's/extends RigidBody2D/extends RigidBody2D/'
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grep -rl "PointLight2D" . --exclude-dir=.git | xargs sed -i 's/Light2D/PointLight2D/'
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grep -rl "Camera3D" . --exclude-dir=.git | xargs sed -i 's/Camera/Camera3D/'
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grep -rl "Camera3D3D2D" . --exclude-dir=.git | xargs sed -i 's/Camera2D/Camera2D/'
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grep -rl "if i.get_name() != \"Camera3D3D\":" . --exclude-dir=.git | xargs sed -i 's/if i.get_name() != "Camera":/if i.get_name() != "Camera":/'
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grep -rl "DirectionalLight3D" . --exclude-dir=.git | xargs sed -i 's/DirectionalLight/DirectionalLight3D/'
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grep -rl "DirectionalLight3D3D2D" . --exclude-dir=.git | xargs sed -i 's/DirectionalLight2D/DirectionalPointLight2D/'
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grep -rl "SpotLight3D" . --exclude-dir=.git | xargs sed -i 's/SpotLight/SpotLight3D/'
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grep -rl "SpotLight3D3D2D" . --exclude-dir=.git | xargs sed -i 's/SpotLight2D/SpotPointLight2D/'
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grep -rl "OmniLight3D" . --exclude-dir=.git | xargs sed -i 's/OmniLight/OmniLight3D/'
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grep -rl "OmniLight3D3D2D" . --exclude-dir=.git | xargs sed -i 's/OmniLight2D/OmniPointLight2D/'
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grep -rl "Node3D" . --exclude-dir=.git | xargs sed -i 's/Spatial/Node3D/'
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