regression-test-project/AutomaticBugs/ParseArgumentType.gd

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extends Node
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### Scripts to arguments and return needed info about them.
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### Class which contains informations about used
class SingleArgument:
var name: String # E.G. var roman, can be empty, so temp variable isn't created(nodes and objects must be created with temp_variable due to memory leaks)
var type: String # np. Vector2 or Object
var value: String # np. randi() % 100 or
var is_object: bool = false # Check if this is object e.g. Node not Vector2
var is_only_object: bool = false # Only needs to freed with .free()
var is_only_reference: bool = false # Don't needs to be removed manually
var is_only_node: bool = false # Needs to be removed with .queue_free()
func create_gdscript_arguments(arguments: Array) -> Array:
var argument_array: Array = []
var counter = 0
for argument in arguments:
counter += 1
var sa: SingleArgument = SingleArgument.new()
sa.name = "variable" + str(counter)
match argument["type"]:
TYPE_NIL: # Looks that this means VARIANT not null
sa.type = "Variant"
sa.value = "false"
TYPE_AABB:
sa.type = "AABB"
sa.value = ValueCreator.get_aabb_string()
TYPE_ARRAY:
sa.type = "Array"
sa.value = "[]"
TYPE_BASIS:
sa.type = "Basis"
sa.value = ValueCreator.get_basis_string()
TYPE_BOOL:
sa.type = "bool"
sa.value = ValueCreator.get_bool_string().to_lower()
TYPE_COLOR:
sa.type = "Color"
sa.value = ValueCreator.get_color_string()
TYPE_COLOR_ARRAY:
sa.type = "PoolColorArray"
sa.value = "PoolColorArray([])"
TYPE_DICTIONARY:
sa.type = "Dictionary"
sa.value = "{}" # TODO Why not all use ValueCreator?
TYPE_INT:
sa.type = "int"
sa.value = ValueCreator.get_int_string()
TYPE_INT_ARRAY:
sa.type = "PoolIntArray"
sa.value = "PoolIntArray([])"
TYPE_NODE_PATH:
sa.type = "NodePath"
sa.value = "NodePath(\".\")"
TYPE_OBJECT:
sa.type = ValueCreator.get_object_string(argument["class_name"])
sa.value = sa.type + ".new()"
sa.is_object = true
if ClassDB.is_parent_class(sa.type, "Node"):
sa.is_only_node = true
elif ClassDB.is_parent_class(sa.type, "Reference"):
sa.is_only_reference = true
else:
sa.is_only_object = true
TYPE_PLANE:
sa.type = "Plane"
sa.value = ValueCreator.get_plane_string()
TYPE_QUAT:
sa.type = "Quat"
sa.value = ValueCreator.get_quat_string()
TYPE_RAW_ARRAY:
sa.type = "PoolByteArray"
sa.value = "PoolByteArray([])"
TYPE_REAL:
sa.type = "float"
sa.value = ValueCreator.get_float_string()
TYPE_REAL_ARRAY:
sa.type = "PoolRealArray"
sa.value = "PoolRealArray([])"
TYPE_RECT2:
sa.type = "Rect2"
sa.value = ValueCreator.get_rect2_string()
TYPE_RID:
sa.type = "RID"
sa.value = "RID()"
TYPE_STRING:
sa.type = "String"
sa.value = ValueCreator.get_string_string()
TYPE_STRING_ARRAY:
sa.type = "PoolStringArray"
sa.value = "PoolStringArray([])"
TYPE_TRANSFORM:
sa.type = "Transform"
sa.value = ValueCreator.get_transform_string()
TYPE_TRANSFORM2D:
sa.type = "Transform2D"
sa.value = ValueCreator.get_transform2D_string()
TYPE_VECTOR2:
sa.type = "Vector2"
sa.value = ValueCreator.get_vector2_string()
TYPE_VECTOR2_ARRAY:
sa.type = "PoolVector2Array"
sa.value = "PoolVector2Array([])"
TYPE_VECTOR3:
sa.type = "Vector3"
sa.value = ValueCreator.get_vector3_string()
TYPE_VECTOR3_ARRAY:
sa.type = "PoolVector3Array"
sa.value = "PoolVector3Array([])"
_:
assert(false, "Missing type, needs to be added to project")
argument_array.append(sa)
return argument_array
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func parse_and_return_objects(method_data: Dictionary, name_of_class: String, debug_print: bool = false) -> Array:
var arguments_array: Array = []
for argument in method_data["args"]:
match argument.type:
TYPE_NIL: # Looks that this means VARIANT not null
if ValueCreator.random == false:
arguments_array.push_back(false)
else:
if randi() % 3:
arguments_array.push_back(ValueCreator.get_array())
elif randi() % 3:
arguments_array.push_back(ValueCreator.get_object("Object"))
elif randi() % 3:
arguments_array.push_back(ValueCreator.get_dictionary())
elif randi() % 3:
arguments_array.push_back(ValueCreator.get_string())
elif randi() % 3:
arguments_array.push_back(ValueCreator.get_int())
else:
arguments_array.push_back(ValueCreator.get_basis())
TYPE_AABB:
arguments_array.push_back(ValueCreator.get_aabb())
TYPE_ARRAY:
arguments_array.push_back(ValueCreator.get_array())
TYPE_BASIS:
arguments_array.push_back(ValueCreator.get_basis())
TYPE_BOOL:
arguments_array.push_back(ValueCreator.get_bool())
TYPE_COLOR:
arguments_array.push_back(ValueCreator.get_color())
TYPE_COLOR_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_color_array())
TYPE_DICTIONARY:
arguments_array.push_back(ValueCreator.get_dictionary())
TYPE_INT:
arguments_array.push_back(ValueCreator.get_int())
TYPE_INT_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_int_array())
TYPE_NODE_PATH:
arguments_array.push_back(ValueCreator.get_nodepath())
TYPE_OBJECT:
if ValueCreator.random && randi() % 2:
arguments_array.push_back(null)
else:
var obj: Object = ValueCreator.get_object(argument["class_name"])
arguments_array.push_back(obj)
assert(obj != null, "Failed to create an object of type " + argument["class_name"])
TYPE_PLANE:
arguments_array.push_back(ValueCreator.get_plane())
TYPE_QUAT:
arguments_array.push_back(ValueCreator.get_quat())
TYPE_RAW_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_byte_array())
TYPE_REAL:
arguments_array.push_back(ValueCreator.get_float())
TYPE_REAL_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_real_array())
TYPE_RECT2:
arguments_array.push_back(ValueCreator.get_rect2())
TYPE_RID:
arguments_array.push_back(RID())
TYPE_STRING:
arguments_array.push_back(ValueCreator.get_string())
TYPE_STRING_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_string_array())
TYPE_TRANSFORM:
arguments_array.push_back(ValueCreator.get_transform())
TYPE_TRANSFORM2D:
arguments_array.push_back(ValueCreator.get_transform2D())
TYPE_VECTOR2:
arguments_array.push_back(ValueCreator.get_vector2())
TYPE_VECTOR2_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_vector2_array())
TYPE_VECTOR3:
arguments_array.push_back(ValueCreator.get_vector3())
TYPE_VECTOR3_ARRAY:
arguments_array.push_back(ValueCreator.get_pool_vector3_array())
_:
assert(false, "Missing type, needs to be added to project")
if debug_print:
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print("\n" + name_of_class + "." + method_data["name"] + " --- executing with " + str(arguments_array.size()) + " parameters " + str(arguments_array))
return arguments_array
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func return_gdscript_code_which_run_this_object(data) -> String:
if data == null:
return "null"
var return_string: String = ""
match typeof(data):
TYPE_NIL: # Looks that this means VARIANT not null
assert("false", "This is even possible?")
TYPE_AABB:
return_string = "AABB("
return_string += return_gdscript_code_which_run_this_object(data.position)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.size)
return_string += ")"
TYPE_ARRAY:
return_string = "Array(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_BASIS:
return_string = "Basis("
return_string += return_gdscript_code_which_run_this_object(data.x)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.y)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.z)
return_string += ")"
TYPE_BOOL:
if data == true:
return_string = "true"
else:
return_string = "false"
TYPE_COLOR:
return_string = "Color("
return_string += return_gdscript_code_which_run_this_object(data.r)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.g)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.b)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.a)
return_string += ")"
TYPE_COLOR_ARRAY:
return_string = "PoolColorArray(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_DICTIONARY:
return_string = "{"
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data.keys()[i])
return_string += " : "
return_string += return_gdscript_code_which_run_this_object(data.values()[i])
if i != data.size() - 1:
return_string += ", "
return_string += "}"
TYPE_INT:
return_string = str(data)
TYPE_INT_ARRAY:
return_string = "PoolIntArray(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_NODE_PATH:
return_string = "NodePath("
return_string += return_gdscript_code_which_run_this_object(str(data))
return_string += ")"
TYPE_OBJECT:
if data == null:
return_string = "null"
else:
var name_of_class: String = data.get_class()
if (
ClassDB.is_parent_class(name_of_class, "Object")
&& !ClassDB.is_parent_class(name_of_class, "Node")
&& !ClassDB.is_parent_class(name_of_class, "Reference")
&& !ClassDB.class_has_method(name_of_class, "new")
):
return_string += "ClassDB.instance(\"" + name_of_class + "\")"
else:
return_string = name_of_class.trim_prefix("_")
return_string += ".new()"
TYPE_PLANE:
return_string = "Plane("
return_string += return_gdscript_code_which_run_this_object(data.x)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.y)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.z)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.d)
return_string += ")"
TYPE_QUAT:
return_string = "Quat("
return_string += return_gdscript_code_which_run_this_object(data.x)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.y)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.z)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.w)
return_string += ")"
TYPE_RAW_ARRAY:
return_string = "PoolByteArray(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_REAL:
return_string = str(data)
TYPE_REAL_ARRAY:
return_string = "PoolRealArray(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_RECT2:
return_string = "Rect2("
return_string += return_gdscript_code_which_run_this_object(data.position)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.size)
return_string += ")"
TYPE_RID:
return_string = "RID()"
TYPE_STRING:
return_string = "\"" + data + "\""
TYPE_STRING_ARRAY:
return_string = "PoolStringArray(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_TRANSFORM:
return_string = "Transform("
return_string += return_gdscript_code_which_run_this_object(data.basis)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.origin)
return_string += ")"
TYPE_TRANSFORM2D:
return_string = "Transform2D("
return_string += return_gdscript_code_which_run_this_object(data.x)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.y)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.origin)
return_string += ")"
TYPE_VECTOR2:
return_string = "Vector2("
return_string += return_gdscript_code_which_run_this_object(data.x)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.y)
return_string += ")"
TYPE_VECTOR2_ARRAY:
return_string = "PoolVector2Array(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
TYPE_VECTOR3:
return_string = "Vector3("
return_string += return_gdscript_code_which_run_this_object(data.x)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.y)
return_string += ", "
return_string += return_gdscript_code_which_run_this_object(data.z)
return_string += ")"
TYPE_VECTOR3_ARRAY:
return_string = "PoolVector3Array(["
for i in data.size():
return_string += return_gdscript_code_which_run_this_object(data[i])
if i != data.size() - 1:
return_string += ", "
return_string += "])"
_:
assert(false, "Missing type, needs to be added to project")
return return_string