regression-test-project/AutomaticBugs/FunctionExecutor.gd

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2021-03-27 15:53:32 +01:00
extends Node
var debug_print: bool = true
var add_to_tree: bool = true # Adds nodes to tree
var use_parent_methods: bool = false # Allows Node2D use Node methods etc. - it is a little slow option which rarely shows
var use_always_new_object: bool = true # Don't allow to "remeber" other function effects
func _ready() -> void:
tests_all_functions()
# Test all functions
func tests_all_functions() -> void:
for name_of_class in BasicData.get_list_of_available_classes():
# Instance object to be able to execute on it specific functions and later delete to prevent memory leak if it is a Node
var object: Object = ClassDB.instance(name_of_class)
assert(object != null) # This should be checked before when collectiong functions
if add_to_tree:
if object is Node:
add_child(object)
var method_list: Array = ClassDB.class_get_method_list(name_of_class, !use_parent_methods)
## Exception
for exception in BasicData.function_exceptions:
var index: int = -1
for method_index in range(method_list.size()):
if method_list[method_index].get("name") == exception:
index = method_index
break
if index != -1:
method_list.remove(index)
if debug_print:
print("############### CLASS ############### - " + name_of_class)
for _i in range(1):
for method_data in method_list:
# Function is virtual, so we just skip it
if method_data.get("flags") == method_data.get("flags") | METHOD_FLAG_VIRTUAL:
continue
if debug_print:
print(method_data.get("name"))
var arguments: Array = return_for_all(method_data)
object.callv(method_data.get("name"), arguments)
for argument in arguments:
if argument is Object:
assert(argument != null)
if argument is Node:
argument.queue_free()
elif argument is Object && !(argument is Reference):
argument.free()
if use_always_new_object:
if object is Object:
assert(object != null)
if object is Node:
object.queue_free()
elif object is Object && !(object is Reference):
object.free()
object = ClassDB.instance(name_of_class)
if object is Node: # Just prevent memory leak
object.queue_free()
elif object is Object && !(object is Reference):
object.free()
func return_for_all(method_data: Dictionary) -> Array:
var arguments_array: Array = []
ValueCreator.number = 100
ValueCreator.random = false
ValueCreator.should_be_always_valid = false
for argument in method_data.get("args"):
var type = argument.get("type")
if type == TYPE_NIL: # Looks that this means VARIANT not null
arguments_array.push_back(false) # TODO Add some randomization
# assert(false)
elif type == TYPE_MAX:
assert(false)
elif type == TYPE_AABB:
arguments_array.push_back(ValueCreator.get_aabb())
elif type == TYPE_ARRAY:
arguments_array.push_back(ValueCreator.get_array())
elif type == TYPE_BASIS:
arguments_array.push_back(ValueCreator.get_basis())
elif type == TYPE_BOOL:
arguments_array.push_back(ValueCreator.get_bool())
elif type == TYPE_COLOR:
arguments_array.push_back(ValueCreator.get_color())
elif type == TYPE_COLOR_ARRAY:
arguments_array.push_back(PackedColorArray([]))
elif type == TYPE_DICTIONARY:
arguments_array.push_back(ValueCreator.get_dictionary())
elif type == TYPE_INT:
arguments_array.push_back(ValueCreator.get_int())
elif type == TYPE_INT32_ARRAY:
arguments_array.push_back(PackedInt32Array([]))
elif type == TYPE_INT64_ARRAY:
arguments_array.push_back(PackedInt64Array([]))
elif type == TYPE_NODE_PATH:
arguments_array.push_back(ValueCreator.get_nodepath())
elif type == TYPE_OBJECT:
arguments_array.push_back(ValueCreator.get_object(argument.get("class_name")))
elif type == TYPE_PLANE:
arguments_array.push_back(ValueCreator.get_plane())
elif type == TYPE_QUAT:
arguments_array.push_back(ValueCreator.get_quat())
elif type == TYPE_RAW_ARRAY:
arguments_array.push_back(PackedByteArray([]))
elif type == TYPE_FLOAT:
arguments_array.push_back(ValueCreator.get_float())
elif type == TYPE_FLOAT32_ARRAY:
arguments_array.push_back(PackedFloat32Array([]))
elif type == TYPE_FLOAT64_ARRAY:
arguments_array.push_back(PackedFloat64Array([]))
elif type == TYPE_RECT2:
arguments_array.push_back(ValueCreator.get_rect2())
elif type == TYPE_RECT2I:
arguments_array.push_back(ValueCreator.get_rect2i())
elif type == TYPE_RID:
arguments_array.push_back(RID())
elif type == TYPE_STRING:
arguments_array.push_back(ValueCreator.get_string())
elif type == TYPE_STRING_NAME:
arguments_array.push_back(StringName(ValueCreator.get_string()))
elif type == TYPE_STRING_ARRAY:
arguments_array.push_back(PackedStringArray([]))
elif type == TYPE_TRANSFORM:
arguments_array.push_back(ValueCreator.get_transform())
elif type == TYPE_TRANSFORM2D:
arguments_array.push_back(ValueCreator.get_transform2D())
elif type == TYPE_VECTOR2:
arguments_array.push_back(ValueCreator.get_vector2())
elif type == TYPE_VECTOR2I:
arguments_array.push_back(ValueCreator.get_vector2i())
elif type == TYPE_VECTOR2_ARRAY:
arguments_array.push_back(PackedVector2Array([]))
elif type == TYPE_VECTOR3:
arguments_array.push_back(ValueCreator.get_vector3())
elif type == TYPE_VECTOR3I:
arguments_array.push_back(ValueCreator.get_vector3i())
elif type == TYPE_VECTOR3_ARRAY:
arguments_array.push_back(PackedVector3Array([]))
elif type== TYPE_CALLABLE:
arguments_array.push_back(Callable(BoxMesh.new(),"Rar"))
else:
assert(false) # Missed some types, add it
if debug_print:
print("Parameters " + str(arguments_array))
return arguments_array