mirror of
https://github.com/Relintai/regression-test-project.git
synced 2024-12-25 14:07:21 +01:00
82 lines
3.8 KiB
YAML
82 lines
3.8 KiB
YAML
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name: 🐧 SwiftShader Exported 1h
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on: [push, pull_request]
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jobs:
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vulkan-normal:
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runs-on: "ubuntu-20.04"
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name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
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steps:
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- uses: actions/checkout@v2
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
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xvfb wget2 unzip python scons git
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# - name: Download Godot
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# run: |
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# wget2 https://archive.hugo.pro/builds/godot/master/editor/godot-linux-nightly-x86_64.zip
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# unzip godot-linux-nightly-x86_64.zip
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# rm godot-linux-nightly-x86_64.zip
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# mv godot godot.linuxbsd.tools.64s
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# - name: Download Godot(ZIP)
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# run: |
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# wget2 https://github.com/godotengine/godot/archive/3.2.zip
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# unzip 3.2.zip
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# rm 3.2.zip
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- name: Download Godot(GIT)
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run: |
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git clone https://github.com/godotengine/godot.git
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cd godot
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git checkout master
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cd ../
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- name: Compile Godot
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run: |
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cd godot
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sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
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scons p=linuxbsd -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
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cp bin/godot.linuxbsd.tools.64s ../
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git clean -xqdf
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scons tools=no target=release debug_symbols=yes use_asan=yes use_ubsan=yes optimize=none CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
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cp bin/godot.linuxbsd.opt.64s ../
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cd ../
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rm -rf godot
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# Download, unzip and setup SwiftShader library
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- name: Download SwiftShader
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run: |
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
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unzip swiftshader.zip
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rm swiftshader.zip
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curr="$(pwd)/libvk_swiftshader.so"
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sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
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# Export project and run it to check for possible leaks and invalid memory usage
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- name: Export project
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run: |
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curr="$(pwd)/godot.linuxbsd.opt.64s"
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sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg
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echo "-------------------- Export project -----------------------"
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./godot.linuxbsd.tools.64s --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true
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misc/check_ci_log.py sanitizers_log.txt
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- name: Run project
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run: |
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echo "-------------------- RUN PROJECT -----------------------"
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ./test_project 3600 --audio-driver Dummy 2>&1 | tee sanitizers_log.txt || true
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misc/check_ci_log.py sanitizers_log.txt
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