rcpp_fw_static/core/object.h

80 lines
6.1 KiB
C++

#ifndef OBJECT_H
#define OBJECT_H
#include <list>
#include <string>
#include <vector>
class Database;
//taken from GodotEngine's object.h
#define RCPP_OBJECT(m_class, m_inherits) \
private: \
void operator=(const m_class &p_rval) {} \
\
public: \
virtual std::string get_class() const override { \
return std::string(#m_class); \
} \
static void *get_class_ptr_static() { \
static int ptr; \
return &ptr; \
} \
static std::string get_class_static() { \
return std::string(#m_class); \
} \
static std::string get_parent_class_static() { \
return m_inherits::get_class_static(); \
} \
static void get_inheritance_list_static(std::list<std::string> *p_inheritance_list) { \
m_inherits::get_inheritance_list_static(p_inheritance_list); \
p_inheritance_list->push_back(std::string(#m_class)); \
} \
static std::string inherits_static() { \
return std::string(#m_inherits); \
} \
virtual bool is_class(const std::string &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
\
static void get_valid_parents_static(std::list<std::string> *p_parents) { \
if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \
m_class::_get_valid_parents_static(p_parents); \
} \
\
m_inherits::get_valid_parents_static(p_parents); \
} \
\
private:
class Object {
public:
Database *db;
virtual std::string get_class() const { return "Object"; }
static void *get_class_ptr_static() {
static int ptr;
return &ptr;
}
static std::string get_class_static() { return "Object"; }
static std::string get_parent_class_static() { return std::string(); }
static void get_inheritance_list_static(std::list<std::string> *p_inheritance_list) { p_inheritance_list->push_back("Object"); }
virtual bool is_class(const std::string &p_class) const { return (p_class == "Object"); }
virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
static void get_valid_parents_static(std::list<std::string> *p_parents) {}
static void _get_valid_parents_static(std::list<std::string> *p_parents) {}
//dbconnection
//setting object?
//FileCache? -> set it to the global singleton by default?
virtual void migrate();
Object();
virtual ~Object();
};
#endif