rcpp_framework/core
2022-02-05 16:36:27 +01:00
..
containers Fix typo. 2022-02-04 10:37:52 +01:00
image Now Image is enabled and it compiles. 2022-02-04 13:37:52 +01:00
log Added more error macro variants. 2022-02-04 10:38:18 +01:00
math Added 2 helper methods to Math. 2022-02-04 15:52:48 +01:00
nodes Improved Node's add_child and set_tree. 2022-02-05 02:45:40 +01:00
os Re-enabled skip specials logic in Directory. 2022-02-05 14:00:07 +01:00
settings Created database_modules folder again, and moved db_settings from the core to it. 2022-02-05 16:36:27 +01:00
threading Added spin lock and rwlock from godot. 2022-02-04 07:57:57 +01:00
error_list.h Added error_list.h from Godot. 2022-02-04 13:53:05 +01:00
error_macros.h Added continue related error macros. Also added a new type where you can put commands before continuing. 2022-02-04 22:02:54 +01:00
file_cache.cpp Reworked directory listing. Now only next need to be called in a while loop. 2022-02-05 13:56:30 +01:00
file_cache.h Replaced the mutex in FileCache with an RWLock. 2022-02-04 22:12:08 +01:00
int_types.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
memory.h Declare memnew_arr and memdelete_arr macros in memory.h as I still can't decide about them. 2022-02-04 13:36:17 +01:00
object_id.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
object.cpp Moved core/databases to just datatbases. Also fox database module detection login. 2022-02-05 15:57:40 +01:00
object.h Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters. 2022-01-13 23:45:38 +01:00
reference.cpp Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this. 2021-08-21 16:39:38 +02:00
reference.h Fix Instancing Ref<>'s. 2021-08-22 20:50:26 +02:00
resource.cpp Removed resource properties, and most things from the base resource. 2022-02-04 05:16:40 +01:00
resource.h Removed resource properties, and most things from the base resource. 2022-02-04 05:16:40 +01:00
safe_refcount.cpp Initial platform setup, and added godot's crash handler (will need to be heavily reworked!). 2021-11-03 15:42:16 +01:00
safe_refcount.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
SCsub Moved core/hash into a new crypto/hash folder. Also cleaned up core/SCsub. 2022-02-05 16:19:24 +01:00
shared_resource.cpp SharedResource is now using an RWLock. 2022-02-04 13:53:30 +01:00
shared_resource.h SharedResource is now using an RWLock. 2022-02-04 13:53:30 +01:00
signal.cpp Signal is not inherited from object anymore. 2022-02-04 08:59:15 +01:00
signal.h Signal is not inherited from object anymore. 2022-02-04 08:59:15 +01:00
string_name.cpp Added StringName from Godot. 2022-02-04 07:58:57 +01:00
string_name.h Added StringName from Godot. 2022-02-04 07:58:57 +01:00
string.cpp Moved newline_to_br helper from Utils to String. 2022-02-05 15:12:37 +01:00
string.h Moved newline_to_br helper from Utils to String. 2022-02-05 15:12:37 +01:00
typedefs.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
variant.cpp Fixed a few smalled issues with variant. Also added 2 new helper methods to it. 2022-01-09 14:30:42 +01:00
variant.h Fixed a few smalled issues with variant. Also added 2 new helper methods to it. 2022-01-09 14:30:42 +01:00