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74 lines
1.3 KiB
C++
74 lines
1.3 KiB
C++
#ifndef RESOURCE_PROPERTY_DB_H
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#define RESOURCE_PROPERTY_DB_H
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#include "core/containers/vector.h"
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#include "core/string.h"
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struct ResourcePropertyBind {
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enum PropertyBindType {
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PROPERTY_TYPE_NONE = 0,
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PROPERTY_TYPE_INT = 1,
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PROPERTY_TYPE_REAL,
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PROPERTY_TYPE_STRING,
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PROPERTY_TYPE_RESOURCE,
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PROPERTY_TYPE_INT_VECTOR,
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PROPERTY_TYPE_REAL_VECTOR,
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PROPERTY_TYPE_STRING_VECTOR,
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PROPERTY_TYPE_RESOURCE_VECTOR,
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};
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PropertyBindType type;
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String name;
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//querybuilderhez?
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virtual String get_value_as_string() { return ""; }
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ResourcePropertyBind() {
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type = PROPERTY_TYPE_NONE;
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}
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};
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class ResourcePropertyDB {
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public:
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//add_int()
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//add_string
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//etc
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//nem kell template
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//eleg ha resourcekent adja vissya
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//beassignolodik es jo lesz
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//automata serializacios rendsyer
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//get prop count
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//get prop name index
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ResourcePropertyDB();
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~ResourcePropertyDB();
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};
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//qb save
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//insert into table_name (where to store?)
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//store default table -> + add support for table name param
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//foreach props
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//get name
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//endforeach
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//values
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//fporeach propes
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//get as string?
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//vagy prop->add value to qb(qb)
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//if array v resource tyr -> skip
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//endforeach
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//foreach props -> if array add to transact
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//foreach again
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//if resource -> add to transact etc
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//if res arr foreach add to transact
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#endif |