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30 lines
576 B
C++
30 lines
576 B
C++
#ifndef MATERIAL_H
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#define MATERIAL_H
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#include "opengl.h"
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#include "shader.h"
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class Material {
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public:
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void bind();
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virtual void unbind();
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virtual int get_material_id() = 0;
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virtual void bind_uniforms();
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virtual void setup_uniforms();
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virtual void setup_state();
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virtual const GLchar** get_vertex_shader_source() = 0;
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virtual const GLchar** get_fragment_shader_source() = 0;
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GLint get_uniform(const char* name);
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Material();
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virtual ~Material();
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protected:
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static Material* current_material;
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Shader* shader;
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};
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#endif |