rcpp_framework/core/image/sprite.h

77 lines
1.7 KiB
C++

#ifndef SPRITE_H
#define SPRITE_H
#include <SDL.h>
#include "core/rect2.h"
#include "texture.h"
#include "core/color.h"
class Sprite {
public:
Rect2 get_texture_clip_rect() const;
void set_texture_clip_rect(const Rect2 &rect);
Rect2 get_transform() const;
void set_transform(const Rect2 &rect);
float get_x() const;
void set_x(const float val);
float get_y() const;
void set_y(const float val);
float get_w() const;
void set_w(const float val);
float get_h() const;
void set_h(const float val);
double get_angle() const;
void set_angle(const double val);
float get_anchor_x() const;
void set_anchor_x(const float val);
float get_anchor_y() const;
void set_anchor_y(const float val);
void set_anchor(const float x, const float y);
SDL_RendererFlip get_flip() const;
void set_flip(const SDL_RendererFlip val);
Color get_color_mod() const;
void set_color_mod(const Color &color);
Texture *get_texture();
Texture *get_texture() const;
void set_texture(Texture *texture);
void draw();
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const Color &color_mod);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
private:
Rect2 _texture_clip_rect;
Rect2 _transform;
double _angle;
float _anchor_x;
float _anchor_y;
SDL_RendererFlip _flip;
Color _color_mod;
Texture *_texture;
};
#endif