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67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
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#include "png_loader.h"
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#include "png_driver_common.h"
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#include "core/os/directory.h"
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// Taken from the Godot Engine (MIT License)
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// Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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// Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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Error PNGLoader::load_image(Ref<Image> p_image, const String &f, bool p_force_linear) {
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Ref<Directory> d;
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d.instance();
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Vector<uint8_t> file_buffer;
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d->read_file_into_bin(f, &file_buffer);
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return PNGDriverCommon::png_to_image(file_buffer.data(), file_buffer.size(), p_force_linear, p_image);
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}
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// Taken from the Godot Engine (MIT License)
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// Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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// Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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Ref<Image> PNGLoader::load_mem_png(const uint8_t *p_png, int p_size) {
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Ref<Image> img;
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img.instance();
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// the value of p_force_linear does not matter since it only applies to 16 bit
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Error err = PNGDriverCommon::png_to_image(p_png, p_size, false, img);
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ERR_FAIL_COND_V(err, Ref<Image>());
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return img;
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}
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// Taken from the Godot Engine (MIT License)
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// Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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// Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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Error PNGLoader::save_image(const String &p_path, const Ref<Image> &p_img) {
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Vector<uint8_t> buffer;
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Error err = PNGDriverCommon::image_to_png(p_img, buffer);
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ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
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Ref<Directory> d;
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d.instance();
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err = d->write_file_bin(p_path, buffer);
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ERR_FAIL_COND_V_MSG(err, err, "Can't save PNG at path: " + p_path);
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return OK;
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}
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// Taken from the Godot Engine (MIT License)
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// Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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// Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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Vector<uint8_t> PNGLoader::save_image_to_buffer(const Ref<Image> &p_img) {
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Vector<uint8_t> buffer;
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Error err = PNGDriverCommon::image_to_png(p_img, buffer);
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ERR_FAIL_COND_V_MSG(err, Vector<uint8_t>(), "Can't convert image to PNG.");
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return buffer;
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}
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PNGLoader::PNGLoader() {
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} |