mirror of
https://github.com/Relintai/rcpp_framework.git
synced 2024-11-14 04:57:21 +01:00
82 lines
1.8 KiB
C++
Executable File
82 lines
1.8 KiB
C++
Executable File
#ifndef VECTOR3_H
|
|
#define VECTOR3_H
|
|
|
|
#include "core/string.h"
|
|
|
|
class Vector3 {
|
|
public:
|
|
Vector3 abs() const;
|
|
float angle_to(const Vector3 &b) const;
|
|
Vector3 cross(const Vector3 &b) const;
|
|
Vector3 clamped(float len) const;
|
|
Vector3 direction_to(const Vector3 &b) const;
|
|
float distance_to_squared(const Vector3 &b) const;
|
|
float distance_to(const Vector3 &b) const;
|
|
float dot(const Vector3 &b) const;
|
|
bool is_equal_approx(const Vector3 &b) const;
|
|
|
|
float length() const;
|
|
float length_squared() const;
|
|
|
|
Vector3 lerp(const Vector3 &b, const float t) const;
|
|
|
|
Vector3 normalized() const;
|
|
void normalize();
|
|
|
|
void add(const Vector3 &b);
|
|
void sub(const Vector3 &b);
|
|
|
|
void zero();
|
|
Vector3 inverse() const;
|
|
|
|
Vector3();
|
|
Vector3(const Vector3 &b);
|
|
Vector3(const float p_x, const float p_y, const float p_z);
|
|
|
|
Vector3 &operator+=(const Vector3 &b);
|
|
Vector3 operator+(const Vector3 &b) const;
|
|
Vector3 &operator-=(const Vector3 &b);
|
|
Vector3 operator-(const Vector3 &b) const;
|
|
Vector3 &operator*=(const Vector3 &b);
|
|
Vector3 operator*(const Vector3 &b) const;
|
|
Vector3 &operator/=(const Vector3 &b);
|
|
Vector3 operator/(const Vector3 &b) const;
|
|
|
|
Vector3 &operator+=(float scalar);
|
|
Vector3 operator+(float scalar) const;
|
|
Vector3 &operator-=(float scalar);
|
|
Vector3 operator-(float scalar) const;
|
|
Vector3 &operator*=(float scalar);
|
|
Vector3 operator*(float scalar) const;
|
|
Vector3 &operator/=(float scalar);
|
|
Vector3 operator/(float scalar) const;
|
|
|
|
Vector3 operator-() const;
|
|
|
|
bool operator==(const Vector3 &b) const;
|
|
bool operator!=(const Vector3 &b) const;
|
|
|
|
const float &operator[](int axis) const;
|
|
float &operator[](int axis);
|
|
|
|
operator String() const;
|
|
|
|
enum Axis {
|
|
AXIS_X = 0,
|
|
AXIS_Y,
|
|
AXIS_Z
|
|
};
|
|
|
|
union {
|
|
struct {
|
|
float x;
|
|
float y;
|
|
float z;
|
|
};
|
|
|
|
float coordinates[3];
|
|
};
|
|
};
|
|
|
|
#endif
|