rcpp_framework/rendering/opengl/game_application.h

21 lines
304 B
C++

#ifndef GAME_APPLICATION_H
#define GAME_APPLICATION_H
#include "application.h"
#include "game_scene.h"
class GameApplication : public Application {
public:
GameApplication() : Application() {
scene = new GameScene();
}
~GameApplication() {
delete scene;
}
};
#endif