rcpp_framework/core
Relintai c94c465d78 Added a mutex class. 2021-11-09 19:38:07 +01:00
..
bry_http Now the http backends are also using String. 2021-11-01 19:11:27 +01:00
containers Swap and simple sort for the vector. 2021-11-02 12:23:59 +01:00
database The database sub system now uses only my string. 2021-11-01 17:49:10 +01:00
hash Same for the hasher. 2021-11-01 19:16:43 +01:00
html Added new helper methods to HTMLBuilder. 2021-11-02 12:26:46 +01:00
http Removed stray crash cond. 2021-11-03 15:43:22 +01:00
log
os Added a virtual get_executable_path method to Platform. 2021-11-09 19:27:43 +01:00
threading Added a mutex class. 2021-11-09 19:38:07 +01:00
SCsub Added a mutex class. 2021-11-09 19:38:07 +01:00
error_macros.h Prefix the helper error macros so they differ from trantor's logger declarations. 2021-11-01 19:11:03 +01:00
file_cache.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
file_cache.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
int_types.h
math.cpp Added my Math class. 2021-11-01 22:18:08 +01:00
math.h Added a few number to string conversion methods form the godot engine to the string. 2021-11-01 22:41:19 +01:00
memory.h
object.cpp
object.h
object_id.h
reference.cpp
reference.h
resource.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
resource.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
safe_refcount.cpp Initial platform setup, and added godot's crash handler (will need to be heavily reworked!). 2021-11-03 15:42:16 +01:00
safe_refcount.h
settings.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
settings.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
string.cpp Fix erase, and small fixes for utf8, and parse_utf8. 2021-11-09 19:23:36 +01:00
string.h Ported utf8 functionality from godot's string. 2021-11-09 18:13:39 +01:00
typedefs.h
utils.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
utils.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00