mirror of
https://github.com/Relintai/rcpp_framework.git
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322 lines
7.8 KiB
C++
322 lines
7.8 KiB
C++
// Copyright 2010, Shuo Chen. All rights reserved.
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// http://code.google.com/p/muduo/
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the License file.
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// Author: Shuo Chen (chenshuo at chenshuo dot com)
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// Taken from Muduo and modified
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// Copyright 2016, Tao An. All rights reserved.
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// https://github.com/an-tao/trantor
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the License file.
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// Author: Tao An
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#pragma once
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#include <trantor/utils/NonCopyable.h>
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#include "core/math/date.h"
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#include <trantor/utils/LockFreeQueue.h>
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#include <trantor/exports.h>
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#include <thread>
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#include <memory>
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#include <vector>
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#include <mutex>
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#include <queue>
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#include <functional>
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#include <chrono>
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#include <limits>
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namespace trantor
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{
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class Poller;
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class TimerQueue;
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class Channel;
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using ChannelList = std::vector<Channel *>;
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using Func = std::function<void()>;
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using TimerId = uint64_t;
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enum
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{
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InvalidTimerId = 0
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};
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/**
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* @brief As the name implies, this class represents an event loop that runs in
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* a perticular thread. The event loop can handle network I/O events and timers
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* in asynchronous mode.
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* @note An event loop object always belongs to a separate thread, and there is
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* one event loop object at most in a thread. We can call an event loop object
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* the event loop of the thread it belongs to, or call that thread the thread of
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* the event loop.
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*/
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class TRANTOR_EXPORT EventLoop : NonCopyable
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{
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public:
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EventLoop();
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~EventLoop();
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/**
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* @brief Run the event loop. This method will be blocked until the event
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* loop exits.
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*
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*/
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void loop();
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/**
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* @brief Let the event loop quit.
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*
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*/
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void quit();
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/**
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* @brief Assertion that the current thread is the thread to which the event
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* loop belongs. If the assertion fails, the program aborts.
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*/
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void assertInLoopThread()
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{
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if (!isInLoopThread())
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{
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abortNotInLoopThread();
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}
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};
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#ifdef __linux__
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/**
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* @brief Make the timer queue works after calling the fork() function.
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*
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*/
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void resetTimerQueue();
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#endif
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/**
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* @brief Make the event loop works after calling the fork() function.
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*
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*/
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void resetAfterFork();
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/**
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* @brief Return true if the current thread is the thread to which the event
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* loop belongs.
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*
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* @return true
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* @return false
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*/
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bool isInLoopThread() const
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{
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return threadId_ == std::this_thread::get_id();
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};
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/**
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* @brief Get the event loop of the current thread. Return nullptr if there
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* is no event loop in the current thread.
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*
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* @return EventLoop*
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*/
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static EventLoop *getEventLoopOfCurrentThread();
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/**
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* @brief Run the function f in the thread of the event loop.
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*
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* @param f
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* @note If the current thread is the thread of the event loop, the function
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* f is executed directly before the method exiting.
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*/
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void runInLoop(const Func &f);
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void runInLoop(Func &&f);
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/**
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* @brief Run the function f in the thread of the event loop.
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*
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* @param f
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* @note The difference between this method and the runInLoop() method is
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* that the function f is executed after the method exiting no matter if the
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* current thread is the thread of the event loop.
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*/
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void queueInLoop(const Func &f);
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void queueInLoop(Func &&f);
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/**
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* @brief Run a function at a time point.
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*
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* @param time The time to run the function.
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* @param cb The function to run.
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* @return TimerId The ID of the timer.
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*/
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TimerId runAt(const Date &time, const Func &cb);
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TimerId runAt(const Date &time, Func &&cb);
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/**
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* @brief Run a function after a period of time.
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*
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* @param delay Represent the period of time in seconds.
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* @param cb The function to run.
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* @return TimerId The ID of the timer.
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*/
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TimerId runAfter(double delay, const Func &cb);
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TimerId runAfter(double delay, Func &&cb);
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/**
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* @brief Run a function after a period of time.
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* @note Users could use chrono literals to represent a time duration
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* For example:
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* @code
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runAfter(5s, task);
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runAfter(10min, task);
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@endcode
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*/
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TimerId runAfter(const std::chrono::duration<double> &delay, const Func &cb)
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{
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return runAfter(delay.count(), cb);
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}
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TimerId runAfter(const std::chrono::duration<double> &delay, Func &&cb)
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{
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return runAfter(delay.count(), std::move(cb));
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}
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/**
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* @brief Repeatedly run a function every period of time.
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*
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* @param interval The duration in seconds.
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* @param cb The function to run.
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* @return TimerId The ID of the timer.
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*/
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TimerId runEvery(double interval, const Func &cb);
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TimerId runEvery(double interval, Func &&cb);
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/**
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* @brief Repeatedly run a function every period of time.
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* Users could use chrono literals to represent a time duration
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* For example:
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* @code
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runEvery(5s, task);
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runEvery(10min, task);
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runEvery(0.1h, task);
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@endcode
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*/
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TimerId runEvery(const std::chrono::duration<double> &interval,
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const Func &cb)
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{
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return runEvery(interval.count(), cb);
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}
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TimerId runEvery(const std::chrono::duration<double> &interval, Func &&cb)
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{
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return runEvery(interval.count(), std::move(cb));
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}
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/**
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* @brief Invalidate the timer identified by the given ID.
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*
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* @param id The ID of the timer.
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*/
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void invalidateTimer(TimerId id);
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/**
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* @brief Move the EventLoop to the current thread, this method must be
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* called before the loop is running.
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*
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*/
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void moveToCurrentThread();
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/**
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* @brief Update channel status. This method is usually used internally.
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*
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* @param chl
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*/
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void updateChannel(Channel *chl);
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/**
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* @brief Remove a channel from the event loop. This method is usually used
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* internally.
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*
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* @param chl
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*/
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void removeChannel(Channel *chl);
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/**
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* @brief Return the index of the event loop.
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*
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* @return size_t
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*/
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size_t index()
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{
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return index_;
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}
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/**
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* @brief Set the index of the event loop.
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*
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* @param index
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*/
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void setIndex(size_t index)
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{
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index_ = index;
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}
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/**
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* @brief Return true if the event loop is running.
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*
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* @return true
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* @return false
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*/
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bool isRunning()
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{
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return looping_ && (!quit_);
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}
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/**
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* @brief Check if the event loop is calling a function.
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*
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* @return true
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* @return false
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*/
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bool isCallingFunctions()
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{
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return callingFuncs_;
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}
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/**
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* @brief Run functions when the event loop quits
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*
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* @param cb the function to run
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* @note the function runs on the thread that quits the EventLoop
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*/
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void runOnQuit(Func &&cb);
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void runOnQuit(const Func &cb);
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private:
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void abortNotInLoopThread();
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void wakeup();
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void wakeupRead();
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bool looping_;
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std::thread::id threadId_;
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bool quit_;
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std::unique_ptr<Poller> poller_;
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ChannelList activeChannels_;
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Channel *currentActiveChannel_;
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bool eventHandling_;
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MpscQueue<Func> funcs_;
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std::unique_ptr<TimerQueue> timerQueue_;
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MpscQueue<Func> funcsOnQuit_;
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bool callingFuncs_{false};
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#ifdef __linux__
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int wakeupFd_;
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std::unique_ptr<Channel> wakeupChannelPtr_;
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#elif defined _WIN32
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#else
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int wakeupFd_[2];
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std::unique_ptr<Channel> wakeupChannelPtr_;
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#endif
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void doRunInLoopFuncs();
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#ifdef _WIN32
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size_t index_{size_t(-1)};
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#else
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size_t index_{std::numeric_limits<size_t>::max()};
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#endif
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EventLoop **threadLocalLoopPtr_;
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};
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} // namespace trantor
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