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containers
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Fix typo.
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2022-02-04 10:37:52 +01:00 |
image
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Now Image is enabled and it compiles.
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2022-02-04 13:37:52 +01:00 |
log
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Shorten the used prefixes in Logger.
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2022-02-05 19:55:30 +01:00 |
math
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Moved Date from trantor to core/math. Also moved the methods from and Funcs.h to core.
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2022-02-09 19:58:44 +01:00 |
nodes
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Added an rwlock to the NodeTree. Not yet usable. Committing, as I just noticed what to do with trantor, and will mess with that instead.
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2022-02-09 19:04:11 +01:00 |
os
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Re-enabled skip specials logic in Directory.
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2022-02-05 14:00:07 +01:00 |
settings
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Added a specialized singleton convenience getter to DBSettings.
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2022-02-05 19:19:52 +01:00 |
threading
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Added spin lock and rwlock from godot.
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2022-02-04 07:57:57 +01:00 |
error_list.h
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Added error_list.h from Godot.
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2022-02-04 13:53:05 +01:00 |
error_macros.h
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Added continue related error macros. Also added a new type where you can put commands before continuing.
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2022-02-04 22:02:54 +01:00 |
int_types.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
memory.h
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Declare memnew_arr and memdelete_arr macros in memory.h as I still can't decide about them.
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2022-02-04 13:36:17 +01:00 |
object_id.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object.cpp
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Moved core/databases to just datatbases. Also fox database module detection login.
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2022-02-05 15:57:40 +01:00 |
object.h
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Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters.
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2022-01-13 23:45:38 +01:00 |
reference.cpp
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Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this.
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2021-08-21 16:39:38 +02:00 |
reference.h
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Fix Instancing Ref<>'s.
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2021-08-22 20:50:26 +02:00 |
resource.cpp
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Removed resource properties, and most things from the base resource.
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2022-02-04 05:16:40 +01:00 |
resource.h
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Removed resource properties, and most things from the base resource.
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2022-02-04 05:16:40 +01:00 |
safe_refcount.cpp
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Initial platform setup, and added godot's crash handler (will need to be heavily reworked!).
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2021-11-03 15:42:16 +01:00 |
safe_refcount.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
SCsub
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Moved core/hash into a new crypto/hash folder. Also cleaned up core/SCsub.
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2022-02-05 16:19:24 +01:00 |
shared_resource.cpp
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SharedResource is now using an RWLock.
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2022-02-04 13:53:30 +01:00 |
shared_resource.h
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SharedResource is now using an RWLock.
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2022-02-04 13:53:30 +01:00 |
signal.cpp
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Signal is not inherited from object anymore.
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2022-02-04 08:59:15 +01:00 |
signal.h
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Signal is not inherited from object anymore.
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2022-02-04 08:59:15 +01:00 |
string_name.cpp
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string_name.h
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string.cpp
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Fix typo.
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2022-02-06 13:44:21 +01:00 |
string.h
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Added find_reversed and file_get_extension helpers to string.
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2022-02-06 13:43:56 +01:00 |
typedefs.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
utilities.cpp
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Moved Date from trantor to core/math. Also moved the methods from and Funcs.h to core.
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2022-02-09 19:58:44 +01:00 |
utilities.h
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Moved Date from trantor to core/math. Also moved the methods from and Funcs.h to core.
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2022-02-09 19:58:44 +01:00 |
variant.cpp
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Fixed a few smalled issues with variant. Also added 2 new helper methods to it.
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2022-01-09 14:30:42 +01:00 |
variant.h
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Fixed a few smalled issues with variant. Also added 2 new helper methods to it.
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2022-01-09 14:30:42 +01:00 |