mirror of
https://github.com/Relintai/rcpp_framework.git
synced 2024-11-10 00:52:11 +01:00
139 lines
2.7 KiB
C++
139 lines
2.7 KiB
C++
#include "tile_map.h"
|
|
|
|
#include "./glm/gtc/matrix_transform.hpp"
|
|
#include "./glm/matrix.hpp"
|
|
#include "./glm/vec3.hpp"
|
|
|
|
#include "camera.h"
|
|
|
|
void TileMap::build_mesh() {
|
|
if (!mesh) {
|
|
mesh = new Mesh(2);
|
|
} else {
|
|
mesh->clear();
|
|
}
|
|
|
|
if (!data) {
|
|
//mesh->upload();
|
|
|
|
return;
|
|
}
|
|
|
|
float asx = 1.0 / atlas_size_x;
|
|
float asy = 1.0 / atlas_size_y;
|
|
|
|
for (int x = 0; x < size_x; ++x) {
|
|
int x_offset = x * size_x;
|
|
|
|
for (int y = 0; y < size_y; ++y) {
|
|
uint8_t d = data[x_offset + y];
|
|
|
|
if (d == 0)
|
|
continue;
|
|
|
|
float px;
|
|
float py;
|
|
|
|
switch (d) {
|
|
case 1:
|
|
px = 1;
|
|
py = 0;
|
|
break;
|
|
case 2:
|
|
px = 0;
|
|
py = 1;
|
|
break;
|
|
}
|
|
|
|
px /= atlas_size_x;
|
|
py /= atlas_size_y;
|
|
|
|
add_rect(x, y, px, py, asx, asy);
|
|
}
|
|
}
|
|
|
|
mesh->upload();
|
|
}
|
|
|
|
void TileMap::allocate_data() {
|
|
if (size_x <= 0 || size_y <= 0)
|
|
return;
|
|
|
|
if (data) {
|
|
delete[] data;
|
|
}
|
|
|
|
int size = size_x * size_y;
|
|
|
|
data = new uint8_t[size];
|
|
|
|
for (int i = 0; i < size; ++i) {
|
|
data[i] = 0;
|
|
}
|
|
}
|
|
|
|
void TileMap::add_rect(const int x, const int y, const float uv_x, const float uv_y, const float uv_size_x, const float uv_size_y) {
|
|
int vc = static_cast<int>(mesh->vertices.size() / mesh->vertex_dimensions);
|
|
|
|
mesh->add_uv(uv_x, uv_y);
|
|
mesh->add_vertex2(x, y + 1);
|
|
|
|
mesh->add_uv(uv_x + uv_size_x, uv_y + uv_size_y);
|
|
mesh->add_vertex2(x + 1, y);
|
|
|
|
mesh->add_uv(uv_x, uv_y + uv_size_y);
|
|
mesh->add_vertex2(x, y);
|
|
|
|
mesh->add_uv(uv_x + uv_size_x, uv_y);
|
|
mesh->add_vertex2(x + 1, y + 1);
|
|
|
|
mesh->add_triangle(vc + 1, vc + 0, vc + 2);
|
|
mesh->add_triangle(vc + 0, vc + 1, vc + 3);
|
|
}
|
|
|
|
uint8_t TileMap::get_data(const int x, const int y) const {
|
|
//3d-ben: data[(x * size_x * size_x) + (y * size_y) + size_z] etc
|
|
|
|
return data[x * size_x + y];
|
|
}
|
|
|
|
void TileMap::set_data(const int x, const int y, const uint8_t value) {
|
|
data[x * size_x + y] = value;
|
|
}
|
|
|
|
void TileMap::render() {
|
|
if (!mesh)
|
|
return;
|
|
|
|
glm::mat4 mat_orig = Camera::current_camera->model_view_matrix;
|
|
|
|
Camera::current_camera->model_view_matrix = glm::translate(Camera::current_camera->model_view_matrix, glm::vec3(position.x, position.y, 0));
|
|
|
|
Camera::current_camera->model_view_matrix = glm::rotate(Camera::current_camera->model_view_matrix, rotation, glm::vec3(0, 0, 1));
|
|
|
|
Camera::current_camera->model_view_matrix = glm::scale(Camera::current_camera->model_view_matrix, glm::vec3(scale.x, scale.y, 0));
|
|
|
|
if (material)
|
|
material->bind();
|
|
|
|
mesh->render();
|
|
|
|
Camera::current_camera->model_view_matrix = mat_orig;
|
|
}
|
|
|
|
TileMap::TileMap() : Object2D() {
|
|
data = nullptr;
|
|
size_x = 16;
|
|
size_y = 16;
|
|
|
|
atlas_size_x = 1;
|
|
atlas_size_y = 1;
|
|
|
|
mesh = nullptr;
|
|
material = nullptr;
|
|
}
|
|
TileMap::~TileMap() {
|
|
if (data)
|
|
delete[] data;
|
|
}
|