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11 lines
146 B
C++
11 lines
146 B
C++
#include "object_2d.h"
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Object2D::Object2D() {
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position = glm::vec2(0, 0);
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rotation = 0;
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scale = glm::vec2(1, 1);
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}
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Object2D::~Object2D() {
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}
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