mirror of
https://github.com/Relintai/rcpp_framework.git
synced 2024-11-10 00:52:11 +01:00
118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
#include "application.h"
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#include <chrono>
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Application *Application::_instance = nullptr;
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void Application::event(const SDL_Event &ev) {
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if (ev.type == SDL_QUIT) {
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running = false;
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}
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scene->event(ev);
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}
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void Application::update(float delta) {
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scene->update(delta);
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}
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void Application::render() {
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scene->render();
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SDL_GL_SwapWindow(window);
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}
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void Application::main_loop() {
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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//handle input
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SDL_Event current_event;
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while (SDL_PollEvent(¤t_event)) {
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event(current_event);
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}
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//update world
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update(frame_delta);
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//render
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render();
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std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed_seconds = end - start;
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double t = elapsed_seconds.count();
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double tfps = 1.0 / static_cast<float>(target_fps);
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double remaining = tfps - t;
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if (remaining > 0) {
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Uint32 fms = static_cast<Uint32>(remaining * 1000.0);
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frame_delta = tfps;
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SDL_Delay(fms);
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} else {
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frame_delta = t;
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}
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}
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Application *Application::get_singleton() {
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return _instance;
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}
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Application::Application() {
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_instance = this;
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running = true;
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target_fps = 60;
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scene = nullptr;
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frame_delta = 0;
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SDL_SetMainReady();
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int error = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
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if (error) {
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SDL_Log("SDL_Init: %s", SDL_GetError());
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running = false;
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return;
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}
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#if _WIN64
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//Use OpenGl 2.1
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#else
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//Use OpenGl ES 2.0
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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#endif
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window = SDL_CreateWindow("SDL + OpenGL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if (!window) {
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SDL_Log("SDL_CreateWindow: %s", SDL_GetError());
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running = false;
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return;
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}
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context = SDL_GL_CreateContext(window);
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#ifdef _WIN64
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gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress);
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#endif
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}
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Application::~Application() {
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SDL_DestroyWindow(window);
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window = nullptr;
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SDL_Quit();
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}
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