mirror of
https://github.com/Relintai/rcpp_framework.git
synced 2024-11-10 00:52:11 +01:00
624 lines
11 KiB
C++
624 lines
11 KiB
C++
#include "variant.h"
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#include "core/math/math.h"
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#include "core/reference.h"
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Variant::Type Variant::get_type() const {
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return _type;
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}
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void Variant::clear() {
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switch (_type) {
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case TYPE_NULL:
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break;
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case TYPE_BOOL:
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_bool = false;
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break;
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case TYPE_INT:
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_int = 0;
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break;
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case TYPE_UINT:
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_uint = 0;
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break;
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case TYPE_FLOAT:
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_float = 0;
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break;
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case TYPE_STRING:
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if (_string->owner) {
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delete _string->string;
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}
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delete _string;
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_string = nullptr;
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break;
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case TYPE_OBJECT:
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delete _object;
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_object = nullptr;
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break;
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case TYPE_POINTER:
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_pointer = nullptr;
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break;
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default:
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break;
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}
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_type = TYPE_NULL;
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}
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void Variant::zero() {
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switch (_type) {
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case TYPE_NULL:
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break;
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case TYPE_BOOL:
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_bool = false;
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break;
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case TYPE_INT:
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_int = 0;
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break;
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case TYPE_UINT:
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_uint = 0;
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break;
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case TYPE_FLOAT:
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_float = 0;
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break;
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case TYPE_STRING:
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_string->string->resize(0);
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break;
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case TYPE_OBJECT:
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_object->object = nullptr;
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_object->reference.unref();
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break;
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case TYPE_POINTER:
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_pointer = nullptr;
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break;
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default:
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break;
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}
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}
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void Variant::parse(const String &str) {
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if (str.is_int()) {
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set_int(str.to_int());
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return;
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}
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if (str.is_uint()) {
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set_uint(str.to_uint());
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return;
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}
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if (str.is_numeric()) {
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set_float(str.to_float());
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return;
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}
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if (str.is_bool()) {
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set_bool(str.to_bool());
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return;
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}
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set_string(str);
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}
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Variant Variant::parse_string(const String &str) {
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Variant v = Variant();
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v.parse(str);
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return v;
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}
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bool Variant::is_null() const {
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return _type == TYPE_NULL;
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}
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bool Variant::is_bool() const {
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return _type == TYPE_BOOL;
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}
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bool Variant::is_int() const {
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return _type == TYPE_INT;
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}
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bool Variant::is_uint() const {
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return _type == TYPE_UINT;
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}
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bool Variant::is_float() const {
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return _type == TYPE_FLOAT;
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}
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bool Variant::is_numeric() const {
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return _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT;
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}
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bool Variant::is_string() const {
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return _type == TYPE_STRING;
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}
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bool Variant::is_object() const {
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return _type == TYPE_OBJECT;
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}
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bool Variant::is_pointer() const {
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return _type == TYPE_POINTER;
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}
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bool Variant::is_reference() const {
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if (_type == TYPE_OBJECT) {
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return _object->reference.is_valid();
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}
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return false;
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}
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bool Variant::is_primitive_type() const {
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return _type == TYPE_BOOL || _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT;
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}
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bool Variant::is_simple_type() const {
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return _type == TYPE_BOOL || _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT || _type == TYPE_STRING;
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}
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bool Variant::to_bool() const {
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return _bool;
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}
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int Variant::to_int() const {
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switch (_type) {
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case TYPE_NULL:
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return 0;
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case TYPE_BOOL:
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if (_bool) {
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return 1;
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} else {
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return 0;
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}
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case TYPE_INT:
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case TYPE_UINT:
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return _int;
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case TYPE_FLOAT:
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return static_cast<float>(_int);
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case TYPE_STRING:
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return _string->string->to_int();
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case TYPE_OBJECT:
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case TYPE_POINTER:
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// just read the value of the pointer as int
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// Could return 1 or 0, but this is almost the same, but hopefully it's more useful
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return _int;
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default:
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return 0;
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}
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}
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uint64_t Variant::to_uint() const {
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switch (_type) {
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case TYPE_NULL:
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return 0;
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case TYPE_BOOL:
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if (_bool) {
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return 1;
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} else {
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return 0;
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}
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case TYPE_INT:
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case TYPE_UINT:
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return _uint;
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case TYPE_FLOAT:
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return static_cast<uint64_t>(_float);
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case TYPE_STRING:
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return _string->string->to_uint();
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case TYPE_OBJECT:
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case TYPE_POINTER:
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// just read the value of the pointer as uint
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// Could return 1 or 0, but this is almost the same, but hopefully it's more useful
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return _uint;
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default:
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return 0;
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}
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}
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float Variant::to_float() const {
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switch (_type) {
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case TYPE_NULL:
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return 0;
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case TYPE_BOOL:
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if (_bool) {
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return 0;
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} else {
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return 1;
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}
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case TYPE_INT:
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return static_cast<float>(_int);
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case TYPE_UINT:
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return static_cast<float>(_uint);
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case TYPE_FLOAT:
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return _float;
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case TYPE_STRING:
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return _string->string->to_float();
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case TYPE_OBJECT:
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case TYPE_POINTER:
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if (_uint) {
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return 1;
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} else {
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return 0;
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}
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default:
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return 0;
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}
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}
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String Variant::to_string() const {
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switch (_type) {
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case TYPE_NULL:
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return "NULL";
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case TYPE_BOOL:
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if (Math::is_zero_approx(_float)) {
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return "false";
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} else {
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return "true";
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}
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case TYPE_INT:
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return String::num(_int);
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case TYPE_UINT:
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return String::num(_uint);
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case TYPE_FLOAT:
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return String::num(_float);
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case TYPE_STRING:
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return *(_string->string);
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case TYPE_OBJECT:
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case TYPE_POINTER:
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if (_uint) {
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return "[ Object ]";
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} else {
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return "[ Object (NULL) ]";
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}
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default:
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return "";
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}
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}
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Object *Variant::to_object() const {
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switch (_type) {
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case TYPE_NULL:
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return nullptr;
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case TYPE_BOOL:
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return nullptr;
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case TYPE_INT:
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return nullptr;
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case TYPE_UINT:
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return nullptr;
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case TYPE_FLOAT:
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return nullptr;
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case TYPE_STRING:
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return nullptr;
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case TYPE_OBJECT:
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return _object->object;
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case TYPE_POINTER:
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return nullptr;
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default:
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return nullptr;
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}
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}
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Reference *Variant::to_reference() const {
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switch (_type) {
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case TYPE_NULL:
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return nullptr;
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case TYPE_BOOL:
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return nullptr;
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case TYPE_INT:
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return nullptr;
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case TYPE_UINT:
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return nullptr;
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case TYPE_FLOAT:
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return nullptr;
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case TYPE_STRING:
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return nullptr;
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case TYPE_OBJECT:
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return Object::cast_to<Reference>(_object->object);
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case TYPE_POINTER:
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return nullptr;
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default:
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return nullptr;
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}
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}
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void *Variant::to_pointer() const {
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switch (_type) {
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case TYPE_NULL:
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return nullptr;
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case TYPE_BOOL:
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return nullptr;
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case TYPE_INT:
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return nullptr;
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case TYPE_UINT:
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return nullptr;
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case TYPE_FLOAT:
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return nullptr;
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case TYPE_STRING:
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return nullptr;
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case TYPE_OBJECT:
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return nullptr;
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case TYPE_POINTER:
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return _pointer;
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default:
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return nullptr;
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}
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}
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String *Variant::get_string_ptr() const {
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if (_type == TYPE_STRING) {
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return _string->string;
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}
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return nullptr;
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}
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bool Variant::is_string_owned() const {
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if (_type == TYPE_STRING) {
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return _string->owner;
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}
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return false;
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}
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void Variant::set_null() {
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clear();
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_type = TYPE_NULL;
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}
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void Variant::set_bool(const bool value) {
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clear();
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_type = TYPE_BOOL;
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_bool = value;
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}
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void Variant::set_int(const int value) {
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clear();
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_type = TYPE_INT;
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_int = value;
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}
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void Variant::set_uint(const uint64_t value) {
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clear();
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_type = TYPE_UINT;
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_uint = value;
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}
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void Variant::set_float(const float value) {
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clear();
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_type = TYPE_FLOAT;
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_float = value;
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}
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void Variant::set_float(const double value) {
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clear();
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_type = TYPE_FLOAT;
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_float = value;
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}
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void Variant::set_string(String *value, const bool copy) {
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clear();
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if (!value) {
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return;
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}
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_type = TYPE_STRING;
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_string = new StringData();
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if (copy) {
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_string->string = new String(*value);
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_string->owner = true;
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} else {
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_string->string = value;
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_string->owner = false;
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}
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}
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void Variant::set_string(const String &value, const bool copy) {
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clear();
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_type = TYPE_STRING;
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_string = new StringData();
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if (copy) {
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_string->string = new String(value);
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_string->owner = true;
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} else {
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_string->string = &const_cast<String &>(value);
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_string->owner = false;
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}
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}
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void Variant::set_object(Object *value) {
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clear();
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if (!value) {
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return;
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}
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_object = new ObjectData();
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_object->object = value;
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if (value->is_class_ptr(Reference::get_class_ptr_static())) {
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_object->reference = Ref<Reference>(Object::cast_to<Reference>(value));
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}
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}
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void Variant::set_pointer(void *value) {
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clear();
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_type = TYPE_POINTER;
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_pointer = value;
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}
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void Variant::set_variant(const Variant &value) {
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clear();
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switch (value._type) {
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case TYPE_NULL:
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break;
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case TYPE_BOOL:
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_bool = value._bool;
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break;
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case TYPE_INT:
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_int = value._int;
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break;
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case TYPE_UINT:
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_uint = value._uint;
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break;
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case TYPE_FLOAT:
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_float = value._float;
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break;
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case TYPE_STRING:
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set_string(value._string->string, true);
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break;
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case TYPE_OBJECT:
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set_object(value._object->object);
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break;
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case TYPE_POINTER:
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_pointer = value._pointer;
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default:
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break;
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}
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_type = value._type;
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}
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Variant::operator bool() const {
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return to_bool();
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}
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Variant::operator int() const {
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return to_int();
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}
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Variant::operator uint64_t() const {
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return to_uint();
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}
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Variant::operator float() const {
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return to_float();
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}
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Variant::operator double() const {
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return to_float();
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}
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Variant::operator String() const {
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return to_string();
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}
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Variant::operator Object *() const {
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return to_object();
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}
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Variant::operator Reference *() const {
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return to_reference();
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}
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Variant::operator void *() const {
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return to_pointer();
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}
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void Variant::operator=(const Variant &other) {
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set_variant(other);
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}
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bool Variant::operator==(const Variant &other) const {
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if (_type != other._type) {
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return false;
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}
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switch (_type) {
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case TYPE_NULL:
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return true;
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case TYPE_BOOL:
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return _bool == other._bool;
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case TYPE_INT:
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return _int == other._int;
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case TYPE_UINT:
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return _uint == other._uint;
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case TYPE_FLOAT:
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return _float == other._float;
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case TYPE_STRING:
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return (*_string->string) == (*other._string->string);
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case TYPE_OBJECT:
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return (_object->object) == (other._object->object);
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case TYPE_POINTER:
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return _pointer == other._pointer;
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default:
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break;
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}
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return false;
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}
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bool Variant::operator!=(const Variant &other) const {
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return !(operator==(other));
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}
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bool Variant::operator<(const Variant &other) const {
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switch (_type) {
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case TYPE_NULL: {
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if (other.is_null()) {
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return false;
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} else {
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return true;
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}
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}
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case TYPE_BOOL: {
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return _bool < other.to_bool();
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}
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case TYPE_INT:
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return _int < other.to_int();
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return _int == other._int;
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case TYPE_UINT:
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return _uint < other.to_uint();
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return _uint == other._uint;
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case TYPE_FLOAT:
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return _float < other.to_float();
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return _float == other._float;
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case TYPE_STRING:
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return (*_string->string) < other.to_string();
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case TYPE_OBJECT:
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return (_object->object) < other.to_object();
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case TYPE_POINTER:
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return _pointer < other.to_pointer();
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default:
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break;
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}
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return false;
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}
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Variant::Variant(const bool value) {
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_type = TYPE_BOOL;
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_bool = value;
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}
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Variant::Variant(const int value) {
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_type = TYPE_INT;
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_int = value;
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}
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Variant::Variant(const uint64_t value) {
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_type = TYPE_UINT;
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_uint = value;
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}
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Variant::Variant(const float value) {
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_type = TYPE_FLOAT;
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_float = value;
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}
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Variant::Variant(const double value) {
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_type = TYPE_FLOAT;
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_float = value;
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}
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Variant::Variant(String *value, bool copy) {
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_type = TYPE_NULL;
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set_string(value, copy);
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}
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Variant::Variant(const String &value, bool copy) {
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_type = TYPE_NULL;
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set_string(value, copy);
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}
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Variant::Variant(Object *value) {
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_type = TYPE_NULL;
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set_object(value);
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}
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Variant::Variant(void *value) {
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_type = TYPE_NULL;
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set_pointer(value);
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}
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Variant::Variant(const Variant &value) {
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_type = TYPE_NULL;
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set_variant(value);
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}
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Variant::Variant() {
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_type = TYPE_NULL;
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}
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Variant::~Variant() {
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clear();
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} |