rcpp_framework/core/loops/channel.h

306 lines
7.1 KiB
C++

// This file is originally from Trantor - Channel.h
// Copyright (c) 2016-2021, Tao An. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Tao An nor the names of other contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include "core/log/logger.h"
#include <assert.h>
#include <functional>
#include <memory>
class EventLoop;
/**
* @brief This class is used to implement reactor pattern. A Channel object
* manages a socket fd. Users use a Channel object to receive write or read
* events on the socket it manages.
*
*/
class Channel {
protected:
Channel(const Channel &) = delete;
Channel &operator=(const Channel &) = delete;
// some uncopyable classes maybe support move constructor....
Channel(Channel &&) noexcept(true) = default;
Channel &operator=(Channel &&) noexcept(true) = default;
public:
using EventCallback = std::function<void()>;
/**
* @brief Construct a new Channel instance.
*
* @param loop The event loop in which the channel works.
* @param fd The socket fd.
*/
Channel(EventLoop *loop, int fd);
/**
* @brief Set the read callback.
*
* @param cb The callback is called when read event occurs on the socket.
* @note One should call the enableReading() method to ensure that the
* callback would be called when some data is received on the socket.
*/
void setReadCallback(const EventCallback &cb) {
readCallback_ = cb;
};
void setReadCallback(EventCallback &&cb) {
readCallback_ = std::move(cb);
}
/**
* @brief Set the write callback.
*
* @param cb The callback is called when write event occurs on the socket.
* @note One should call the enableWriting() method to ensure that the
* callback would be called when the socket can be written.
*/
void setWriteCallback(const EventCallback &cb) {
writeCallback_ = cb;
};
void setWriteCallback(EventCallback &&cb) {
writeCallback_ = std::move(cb);
}
/**
* @brief Set the close callback.
*
* @param cb The callback is called when the socket is closed.
*/
void setCloseCallback(const EventCallback &cb) {
closeCallback_ = cb;
}
void setCloseCallback(EventCallback &&cb) {
closeCallback_ = std::move(cb);
}
/**
* @brief Set the error callback.
*
* @param cb The callback is called when an error occurs on the socket.
*/
void setErrorCallback(const EventCallback &cb) {
errorCallback_ = cb;
}
void setErrorCallback(EventCallback &&cb) {
errorCallback_ = std::move(cb);
}
/**
* @brief Set the event callback.
*
* @param cb The callback is called when any event occurs on the socket.
* @note If the event callback is set to the channel, any other callback
* wouldn't be called again.
*/
void setEventCallback(const EventCallback &cb) {
eventCallback_ = cb;
}
void setEventCallback(EventCallback &&cb) {
eventCallback_ = std::move(cb);
}
/**
* @brief Return the fd of the socket.
*
* @return int
*/
int fd() const {
return fd_;
}
/**
* @brief Return the events enabled on the socket.
*
* @return int
*/
int events() const {
return events_;
}
/**
* @brief Return the events that occurred on the socket.
*
* @return int
*/
int revents() const {
return revents_;
}
/**
* @brief Check whether there is no event enabled on the socket.
*
* @return true
* @return false
*/
bool isNoneEvent() const {
return events_ == kNoneEvent;
};
/**
* @brief Disable all events on the socket.
*
*/
void disableAll() {
events_ = kNoneEvent;
update();
}
/**
* @brief Remove the socket from the poller in the event loop.
*
*/
void remove();
/**
* @brief Return the event loop.
*
* @return EventLoop*
*/
EventLoop *ownerLoop() {
return loop_;
};
/**
* @brief Enable the read event on the socket.
*
*/
void enableReading() {
events_ |= kReadEvent;
update();
}
/**
* @brief Disable the read event on the socket.
*
*/
void disableReading() {
events_ &= ~kReadEvent;
update();
}
/**
* @brief Enable the write event on the socket.
*
*/
void enableWriting() {
events_ |= kWriteEvent;
update();
}
/**
* @brief Disable the write event on the socket.
*
*/
void disableWriting() {
events_ &= ~kWriteEvent;
update();
}
/**
* @brief Check whether the write event is enabled on the socket.
*
* @return true
* @return false
*/
bool isWriting() const {
return events_ & kWriteEvent;
}
/**
* @brief Check whether the read event is enabled on the socket.
*
* @return true
* @return false
*/
bool isReading() const {
return events_ & kReadEvent;
}
/**
* @brief Set and update the events enabled.
*
* @param events
*/
void updateEvents(int events) {
events_ = events;
update();
}
/**
* @brief This method is used to ensure that the callback owner is valid
* when a callback is called.
*
* @param obj The callback owner. Usually, the owner is also the owner of
* the channel.
* @note The 'obj' is kept in a weak_ptr object, so this method does not
* cause a circular reference problem.
*/
void tie(const std::shared_ptr<void> &obj) {
tie_ = obj;
tied_ = true;
}
static const int kNoneEvent;
static const int kReadEvent;
static const int kWriteEvent;
private:
friend class EventLoop;
friend class EpollPoller;
friend class KQueue;
void update();
void handleEvent();
void handleEventSafely();
int setRevents(int revt) {
// LOG_TRACE<<"revents="<<revt;
revents_ = revt;
return revt;
};
int index() {
return index_;
};
void setIndex(int index) {
index_ = index;
};
EventLoop *loop_;
const int fd_;
int events_;
int revents_;
int index_;
bool addedToLoop_{ false };
EventCallback readCallback_;
EventCallback writeCallback_;
EventCallback errorCallback_;
EventCallback closeCallback_;
EventCallback eventCallback_;
std::weak_ptr<void> tie_;
bool tied_;
};