mirror of
https://github.com/Relintai/rcpp_framework.git
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248 lines
8.1 KiB
C++
248 lines
8.1 KiB
C++
#ifndef STRING_H
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#define STRING_H
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#include <inttypes.h>
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#include <string>
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#include "core/containers/vector.h"
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//TODO move to wchar_t!
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class String {
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public:
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void push_back(const char element);
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void push_back(const wchar_t element);
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void pop_back();
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void remove(const int index);
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void erase(const char element);
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void erase(const int start_index, const int length);
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void clear();
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bool empty() const;
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char get(const int index);
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const char get(const int index) const;
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void set(const int index, const char value);
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int size() const;
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int capacity() const;
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void ensure_capacity(const int capacity);
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void resize(const int s);
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int find(const char val, const int from = 0) const;
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int find(const String &val, const int from = 0) const;
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void get_substr(char *into_buf, const int start_index, const int len);
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void get_substr_nt(char *into_buf, const int start_index, const int len);
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String substr(const int start_index, const int len) const;
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String substr_index(const int start_index, const int end_index) const;
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bool contains(const char val) const;
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bool contains(const String &val) const;
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bool is_word_at(const int index, const char* str) const;
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bool is_word_at(const int index, const String &val) const;
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void replace_from(const int start_index, const int length, const String &with);
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void replace(const String &find_str, const String &with);
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void replace(const String &find_str, const String &with, const int count);
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int compare(const String &other) const;
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int first_difference_index(const String &other) const;
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void to_lower();
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String as_lower() const;
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void trim();
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void trim_beginning();
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void trim_end();
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bool ends_with(const char c) const;
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bool ends_with(const String &str) const;
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bool starts_with(const char c) const;
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bool starts_with(const String &str) const;
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int get_slice_count(const char splitter) const;
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int get_slice_count(const String &splitter) const;
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String get_slice(const char splitter, int index);
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String get_slice(const String &splitter, int index);
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Vector<String> split(const char splitter) const;
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Vector<String> split(const String &splitter) const;
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uint8_t read_uint8_bytes_at(int &index, bool advance_index = true);
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uint16_t read_uint16_bytes_at(int &index, bool advance_index = true);
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uint32_t read_uint32_bytes_at(int &index, bool advance_index = true);
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uint64_t read_uint64_bytes_at(int &index, bool advance_index = true);
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int8_t read_int8_bytes_at(int &index, bool advance_index = true);
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int16_t read_int16_bytes_at(int &index, bool advance_index = true);
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int32_t read_int32_bytes_at(int &index, bool advance_index = true);
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int64_t read_int64_bytes_at(int &index, bool advance_index = true);
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void append_uint8_bytes(const uint8_t val);
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void append_uint16_bytes(const uint16_t val);
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void append_uint32_bytes(const uint32_t val);
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void append_uint64_bytes(const uint64_t val);
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void append_int8_bytes(const int8_t val);
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void append_int16_bytes(const int16_t val);
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void append_int32_bytes(const int32_t val);
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void append_int64_bytes(const int64_t val);
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float read_float_bytes_at(int &index, bool advance_index = true);
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void append_float_bytes(const float val);
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double read_double_bytes_at(int &index, bool advance_index = true);
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void append_double_bytes(const double val);
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void append_str(const char* str);
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void append_str(const wchar_t* str);
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void append_str(const String &other);
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void append_str(const std::string &str);
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void append_repeat(const char* str, const int times);
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void append_repeat(const String &other, const int times);
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void to_html_special_chars();
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void from_html_special_chars();
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bool to_bool() const;
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float to_float() const;
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double to_double() const;
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int to_int() const;
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bool is_bool() const;
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bool is_numeric() const;
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bool is_int() const;
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bool is_uint() const;
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bool is_zero() const;
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uint32_t to_uint() const;
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std::string to_string() const;
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void print() const;
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static String bool_num(bool val);
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static String bool_str(bool val);
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//Taken from the Godot Engine (MIT License)
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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static String num(double p_num, int p_decimals = -1);
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static String num_scientific(double p_num);
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static String num_real(double p_num, bool p_trailing = true);
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static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
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static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false);
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static String chr(char32_t p_char);
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//Taken from the Godot Engine (MIT License)
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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String ascii(bool p_allow_extended = false) const;
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String utf8() const;
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bool parse_utf8(const char *p_utf8, int p_len = -1); //return true on error
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static String utf8(const char *p_utf8, int p_len = -1);
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//Taken from the Godot Engine (MIT License)
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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static uint32_t hash(const wchar_t *p_cstr, int p_len); /* hash the string */
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static uint32_t hash(const wchar_t *p_cstr); /* hash the string */
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static uint32_t hash(const char *p_cstr, int p_len); /* hash the string */
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static uint32_t hash(const char *p_cstr); /* hash the string */
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uint32_t hash() const; /* hash the string */
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uint64_t hash64() const; /* hash the string */
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char *c_str();
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const char *c_str() const;
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char *dataw();
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const char *data() const;
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const char operator[](const int index) const;
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char &operator[](const int index);
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String &operator+=(const String &b);
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String &operator+=(const char chr);
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String &operator+=(const char *p_c_str);
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String &operator+=(const std::string &b);
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friend String operator+(String lhs, const String &rhs);
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friend String operator+(String lhs, const char *rhs);
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friend String operator+(String lhs, const char rhs);
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friend String operator+(String lhs, const std::string &rhs);
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friend bool operator==(const String &a, const String &b);
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friend bool operator!=(const String &a, const String &b);
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friend bool operator==(const String &a, const char *b);
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friend bool operator!=(const String &a, const char *b);
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friend bool operator==(const char *b, const String &a);
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friend bool operator!=(const char *b, const String &a);
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friend bool operator==(const String &a, const wchar_t *b);
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friend bool operator!=(const String &a, const wchar_t *b);
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friend bool operator==(const wchar_t *b, const String &a);
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friend bool operator!=(const wchar_t *b, const String &a);
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friend bool operator==(const String &a, std::string &b);
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friend bool operator!=(const String &a, std::string &b);
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friend bool operator==(std::string &b, const String &a);
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friend bool operator!=(std::string &b, const String &a);
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friend bool operator<(const String &a, const String &b);
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friend bool operator>(const String &a, const String &b);
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friend bool operator<=(const String &a, const String &b);
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friend bool operator>=(const String &a, const String &b);
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operator std::string() { return to_string(); }
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operator std::string() const { return to_string(); }
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String& operator=(const String &other);
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String& operator=(const std::string &other);
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String& operator=(const char* other);
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String& operator=(const wchar_t* other);
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String();
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String(const String &other);
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String(const String &other, const int grow_by);
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String(const char* p_c_str);
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String(const char* p_c_str, const int grow_by);
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String(const wchar_t* p_c_str);
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String(const int prealloc);
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String(const int prealloc, const int grow_by);
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String(const std::string &str);
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~String();
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private:
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char *_data;
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int _actual_size;
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int _size;
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int _grow_by;
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};
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//Taken from the Godot Engine (MIT License)
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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template <typename L, typename R>
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bool is_str_less(const L *l_ptr, const R *r_ptr) {
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while (true) {
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if (*l_ptr == 0 && *r_ptr == 0) {
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return false;
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} else if (*l_ptr == 0) {
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return true;
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} else if (*r_ptr == 0) {
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return false;
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} else if (*l_ptr < *r_ptr) {
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return true;
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} else if (*l_ptr > *r_ptr) {
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return false;
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}
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l_ptr++;
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r_ptr++;
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}
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}
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#endif
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