mirror of
https://github.com/Relintai/rcpp_framework.git
synced 2024-11-14 04:57:21 +01:00
90 lines
1.5 KiB
C++
90 lines
1.5 KiB
C++
#include "button.h"
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#include "math.h"
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void Button::_event(const SDL_Event &ev) {
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if (state == BUTTON_STATE_OFF) {
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return;
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}
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switch (ev.type) {
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case SDL_MOUSEMOTION: {
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int x = ev.motion.x;
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int y = ev.motion.y;
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if (rect.x < x && rect.x + rect.w > x && rect.y < y && rect.y + rect.w > y) {
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state = BUTTON_STATE_HOVER;
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} else {
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state = BUTTON_STATE_UP;
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN: {
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int x = ev.motion.x;
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int y = ev.motion.y;
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if (rect.x < x && rect.x + rect.w > x && rect.y < y && rect.y + rect.w > y) {
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state = BUTTON_STATE_DOWN;
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}
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break;
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}
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case SDL_MOUSEBUTTONUP: {
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int x = ev.motion.x;
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int y = ev.motion.y;
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if (rect.x < x && rect.x + rect.w > x && rect.y < y && rect.y + rect.w > y) {
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state = BUTTON_STATE_HOVER;
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if (on_click) {
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on_click();
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}
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} else {
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state = BUTTON_STATE_UP;
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}
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break;
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}
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}
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}
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void Button::_update(float delta) {
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}
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void Button::_render() {
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if (state == BUTTON_STATE_UP) {
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if (up) {
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up->set_transform(rect);
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up->draw();
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}
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} else if (state == BUTTON_STATE_HOVER) {
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if (hover) {
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hover->set_transform(rect);
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hover->draw();
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}
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} else if (state == BUTTON_STATE_DOWN) {
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if (down) {
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down->set_transform(rect);
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down->draw();
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}
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} else if (state == BUTTON_STATE_OFF) {
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if (off) {
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off->set_transform(rect);
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off->draw();
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}
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}
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}
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Button::Button() : Widget() {
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state = BUTTON_STATE_UP;
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up = nullptr;
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down = nullptr;
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hover = nullptr;
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off = nullptr;
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}
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Button::~Button() {
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}
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