.. |
containers
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Implement copy constructor and assignment operator to the vector.
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2022-02-15 18:50:53 +01:00 |
image
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Now Image is enabled and it compiles.
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2022-02-04 13:37:52 +01:00 |
log
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Also added print_ methods to the logger, and the PRINT macros now call those.
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2022-02-15 13:08:18 +01:00 |
math
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Added more helper methods to math.
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2022-03-10 12:38:30 +01:00 |
nodes
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Reset write_lock_requested bool to false after the write lock notification.
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2022-02-10 17:39:58 +01:00 |
os
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Added binary file load, and save methods to Directory.
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2022-02-15 18:09:30 +01:00 |
settings
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Added a specialized singleton convenience getter to DBSettings.
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2022-02-05 19:19:52 +01:00 |
threading
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Added spin lock and rwlock from godot.
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2022-02-04 07:57:57 +01:00 |
error_list.h
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Added error_list.h from Godot.
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2022-02-04 13:53:05 +01:00 |
error_macros.h
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Also added print_ methods to the logger, and the PRINT macros now call those.
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2022-02-15 13:08:18 +01:00 |
int_types.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
memory.h
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Declare memnew_arr and memdelete_arr macros in memory.h as I still can't decide about them.
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2022-02-04 13:36:17 +01:00 |
object_id.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object.cpp
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Moved core/databases to just datatbases. Also fox database module detection login.
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2022-02-05 15:57:40 +01:00 |
object.h
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Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters.
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2022-01-13 23:45:38 +01:00 |
reference.cpp
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Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this.
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2021-08-21 16:39:38 +02:00 |
reference.h
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Fix Instancing Ref<>'s.
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2021-08-22 20:50:26 +02:00 |
resource.cpp
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Removed resource properties, and most things from the base resource.
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2022-02-04 05:16:40 +01:00 |
resource.h
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Removed resource properties, and most things from the base resource.
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2022-02-04 05:16:40 +01:00 |
safe_refcount.cpp
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Initial platform setup, and added godot's crash handler (will need to be heavily reworked!).
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2021-11-03 15:42:16 +01:00 |
safe_refcount.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
SCsub
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After a lot of thinking, I reverted moving trantor to core. I realized I want to change so many things in it, that I might as well just not take compromises with the license.
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2022-02-12 10:42:45 +01:00 |
shared_resource.cpp
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SharedResource is now using an RWLock.
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2022-02-04 13:53:30 +01:00 |
shared_resource.h
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SharedResource is now using an RWLock.
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2022-02-04 13:53:30 +01:00 |
signal.cpp
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Signal is not inherited from object anymore.
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2022-02-04 08:59:15 +01:00 |
signal.h
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Signal is not inherited from object anymore.
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2022-02-04 08:59:15 +01:00 |
string_name.cpp
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string_name.h
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string.cpp
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Revert the previous commit, it's not going to work for what I want.
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2022-02-15 19:02:40 +01:00 |
string.h
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Revert the previous commit, it's not going to work for what I want.
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2022-02-15 19:02:40 +01:00 |
typedefs.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
utilities.cpp
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Moved Date from trantor to core/math. Also moved the methods from and Funcs.h to core.
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2022-02-09 19:58:44 +01:00 |
utilities.h
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After a lot of thinking, I reverted moving trantor to core. I realized I want to change so many things in it, that I might as well just not take compromises with the license.
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2022-02-12 10:42:45 +01:00 |
variant.cpp
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Fixed a few smalled issues with variant. Also added 2 new helper methods to it.
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2022-01-09 14:30:42 +01:00 |
variant.h
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Fixed a few smalled issues with variant. Also added 2 new helper methods to it.
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2022-01-09 14:30:42 +01:00 |