// This file is originally from Trantor - Acceptor.h // Copyright (c) 2016-2021, Tao An. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Tao An nor the names of other contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #pragma once #include "channel.h" #include "core/net/inet_address.h" #include "core/net/socket.h" #include "core/loops/event_loop.h" #include // Inherit from socket? // Could be called ServerSocket // New connection callback -> make it a virtual func? using NewConnectionCallback = std::function; class Acceptor { protected: Acceptor(const Acceptor &) = delete; Acceptor &operator=(const Acceptor &) = delete; // some uncopyable classes maybe support move constructor.... Acceptor(Acceptor &&) noexcept(true) = default; Acceptor &operator=(Acceptor &&) noexcept(true) = default; public: Acceptor(EventLoop *loop, const InetAddress &addr, bool reUseAddr = true, bool reUsePort = true); ~Acceptor(); const InetAddress &addr() const { return addr_; } void setNewConnectionCallback(const NewConnectionCallback &cb) { newConnectionCallback_ = cb; }; void listen(); protected: #ifndef _WIN32 int idleFd_; #endif Socket sock_; InetAddress addr_; EventLoop *loop_; NewConnectionCallback newConnectionCallback_; Channel acceptChannel_; void readCallback(); };