// ////////////////////////////////////////////////////////// // crc32.h // Copyright (c) 2014,2015 Stephan Brumme. All rights reserved. // see http://create.stephan-brumme.com/disclaimer.html // #pragma once //#include "hash.h" #include // define fixed size integer types #ifdef _MSC_VER // Windows typedef unsigned __int8 uint8_t; typedef unsigned __int32 uint32_t; #else // GCC #include #endif /// compute CRC32 hash, based on Intel's Slicing-by-8 algorithm /** Usage: CRC32 crc32; std::string myHash = crc32("Hello World"); // std::string std::string myHash2 = crc32("How are you", 11); // arbitrary data, 11 bytes // or in a streaming fashion: CRC32 crc32; while (more data available) crc32.add(pointer to fresh data, number of new bytes); std::string myHash3 = crc32.getHash(); Note: You can find code for the faster Slicing-by-16 algorithm on my website, too: http://create.stephan-brumme.com/crc32/ Its unrolled version is about twice as fast but its look-up table doubled in size as well. */ class CRC32 //: public Hash { public: /// hash is 4 bytes long enum { HashBytes = 4 }; /// same as reset() CRC32(); /// compute CRC32 of a memory block std::string operator()(const void* data, size_t numBytes); /// compute CRC32 of a string, excluding final zero std::string operator()(const std::string& text); /// add arbitrary number of bytes void add(const void* data, size_t numBytes); /// return latest hash as 8 hex characters std::string getHash(); /// return latest hash as bytes void getHash(unsigned char buffer[HashBytes]); /// restart void reset(); private: /// hash uint32_t m_hash; };