#include "node_tree.h" #include "node.h" Node *NodeTree::get_root() { return _root_node; } void NodeTree::set_root(Node *root) { if (_root_node) { _root_node->set_tree(nullptr); } _root_node = root; if (_root_node) { _root_node->set_tree(this); } } void NodeTree::send_update(float delta) { // todo } NodeTree::NodeTree() : Object() { } NodeTree::~NodeTree() { if (_root_node) { delete _root_node; _root_node == nullptr; } }