# rcpp framework ## State I consider this deprecated, as I ended up merging all of it's functionality into the [Pandemonium Engine](https://github.com/Relintai/pandemonium_engine). The web nodes ended up in the [web module](https://github.com/Relintai/pandemonium_engine/tree/master/modules/web), and the database classes in the [database module](https://github.com/Relintai/pandemonium_engine/tree/master/modules/database). Further development will happen there. ## Intro This is a c++ html framework, with a different core design than the current mainstream html frameworks. It's more similar to Codeigniter 3, but of course it's still different, because it's a c++ app. Since it's a normal c++ app, lots of things can be implemented in an unusual (compared to how html frameworks work) albeit lot more efficient way. Also standard app/game like optimizations can be implemented. For example it's possible to load and cache users, and only save them in a different thread when necessary (they get dirty). I consider it's design mostly stable, it needs cleanups, and some features, but it shouldn't change that much anymore fundamentally. For the time being I recommend looking at my other projects that use this for usage examples. If you want to try it clone https://github.com/Relintai/rcpp_cms_project instead, it will set this up for you. Note that this needs to be updated aswell, will be done eventually. Only works on linux for now. Eventually I'll reimplement compile on windows. Supports SQlite (built in), MySQL, and PostgreSQL databases. ## Compiling The framework itself doesn't contains a main, and an application implementation. You will need to provide these in order to compile the project. You can add these as command line parameters like: ` scons main_file="../main.cpp" folders="../app/;../app_folder_2" ` This should be handled by the project's build script though. Check the https://github.com/Relintai/rcpp_cms_project for actual compilation instructions. ## Core Contains core classes. ### HTTPServer A simple HTTP server class. Create one in your `main()`, set up it's `application` pointer, to actually point to a proper application instance, then you can call `main_loop()`. `main_loop()` runs on the main thread, so this will be the main loop in your app. Note: I'll add an async version later. You can override `virtual void configure()` and `virtual void initialize();` to customize the server's settings. ### Database The core Database class contains the api for querying database backends. These are the methods that backends implement right now: ``` virtual void connect(const std::string &connection_str); virtual QueryResult *query(const std::string &query); virtual void query_run(const std::string &query); ``` Use these to set up database connections, and also to query the database. You can also grab a proper `QueryBuilder` or `TableBuilder` instance for the backend using: ``` virtual QueryBuilder *get_query_builder(); virtual TableBuilder *get_table_builder(); ``` ### DatabaseManager Can contain the active database backends. You should create one in your main, and set up any active database backends with it. It can instance database backends, so you don't need to include them. This is so later these can be created from config files. If you want to create an sqlite database, do it like: ``` DatabaseManager *dbm = DatabaseManager::get_singleton(); uint32_t index = dbm->create_database("sqlite"); Database *db = dbm->databases[index]; db->connect("database.sqlite"); ``` The first created database will be set as default. This can be accesses using the `DatabaseManager`'s `ddb` member variable. Like: DatabaseManager::get_singleton()->ddb; ### QueryBuilder WIP, not yet finished. Will be used to provide an abstraction layer for the different database engines. Similar to CodeIgniter 3's query builders. ### QueryResult This is the base class for getting results from your database backend. The backends contain the actual implementation for this. They'll also instance the proper one for themselves. ### TableBuilder WIP, not yet finished. Will be used to provide an abstraction layer for the different database engines, but this one will help with table creation / manipulation. Similar to how CodeIgniter 3 handles this. ### Utils Common static utilities. ### Request An HTTP request. It contains every information for http sessions. Requests are pooled by default, you should now allocate them directly, instead you should grab one from the `RequestPool` like: `Request *request = RequestPool::get_request();`. #### Sending Data It has these methods for sending data: ``` void send(); void send_file(const std::string &p_file_path); void send_error(int error_code); ``` `send()` will send the string that's set into `response`'s body. If you want to set this directly do it like this: `request->response->setBody("...etc");` After sending a request, it will automatically return to the pool. Note: Later they'll probably be refcounted, but right now you need to make sure to call one of the send() like methods, as without it, the connection will be kept alive for quite awhile. Also it will lead to memory leaks. #### HTTP Helpers It also contains a few strings to help with the handling of http pages: ``` std::string head; std::string body; std::string footer; ``` These can be compiled into `std::string compiled_body;` with using `void compile_body();`. ``` void Request::compile_body() { compiled_body.reserve(body.size() + head.size() + 13 + 14 + 15); //13 compiled_body += "" "
"; compiled_body += head; //14 compiled_body += "" ""; compiled_body += body; compiled_body += footer; //15 compiled_body += "" ""; response->setBody(compiled_body); } ``` You can also use `void compile_and_send_body();` to both compile, and send the html. #### URI stacks. A Request contains a few helper methods to help with URI handling. These are: ``` void setup_url_stack(); std::string get_path() const; const std::string &get_path_full() const; const std::string &get_path_segment(const uint32_t i) const; const std::string &get_current_path_segment() const; uint32_t get_path_segment_count() const; uint32_t get_current_segment_index() const; uint32_t get_remaining_segment_count() const; void pop_path(); void push_path(); ``` With this URI's can be thought as a stack. You can push and pop path segments. For example let's take this path: 'Test/Data/Id/2'. By default `get_path()` will return the full string, and `get_current_path_segment()` will return `Test`. However if we now use `push_path();` `get_path()` will return 'Data/Id/2', and `get_current_path_segment()` will return `Data`. `pop_path();` is the opposite of `push_path();`. ### Settings WIP, not yet finished. ### FileCahce Will store all existing files from a directory, so you don't have to constantly check the existence of files using the kernel. If you pass true to it's constructor like `FileCache(true);` that instance will get set as a singleton. You can evaluate a directory structure using `void wwwroot_evaluate_dir(const char *path, const bool should_exist = true);`. ### Form Validator It's a wip class. Doesn't work yet. ### HTMLBuilder Helps with creating htmls. It has methods for all standard html tags, and has methods for all closing tags aswell. A little example: ``` HTMLBuilder b; //Add a div, with the class content: