#ifndef RESOURCE_PROPERTY_DB_H #define RESOURCE_PROPERTY_DB_H #include "core/containers/vector.h" #include "core/string.h" struct ResourcePropertyBind { enum PropertyBindType { PROPERTY_TYPE_NONE = 0, PROPERTY_TYPE_INT = 1, PROPERTY_TYPE_REAL, PROPERTY_TYPE_STRING, PROPERTY_TYPE_RESOURCE, PROPERTY_TYPE_INT_VECTOR, PROPERTY_TYPE_REAL_VECTOR, PROPERTY_TYPE_STRING_VECTOR, PROPERTY_TYPE_RESOURCE_VECTOR, }; PropertyBindType type; String name; //querybuilderhez? virtual String get_value_as_string() { return ""; } ResourcePropertyBind() { type = PROPERTY_TYPE_NONE; } }; class ResourcePropertyDB { public: //add_int() //add_string //etc //nem kell template //eleg ha resourcekent adja vissya //beassignolodik es jo lesz //automata serializacios rendsyer //get prop count //get prop name index ResourcePropertyDB(); ~ResourcePropertyDB(); }; //qb save //insert into table_name (where to store?) //store default table -> + add support for table name param //foreach props //get name //endforeach //values //fporeach propes //get as string? //vagy prop->add value to qb(qb) //if array v resource tyr -> skip //endforeach //foreach props -> if array add to transact //foreach again //if resource -> add to transact etc //if res arr foreach add to transact #endif