#ifndef TEXTURE_H #define TEXTURE_H #include "image.h" #include class Texture { public: Color get_color_mod() const; void set_color_mod(const Color &color); SDL_BlendMode get_blend_mode() const; void set_blend_mode(const SDL_BlendMode blend_mode); SDL_ScaleMode get_texture_scale_mode() const; void set_texture_scale_mode(const SDL_ScaleMode scale_mode); Image *get_image(); void set_image(Image *image); int get_width() const; int get_height() const; Uint32 get_format() const; int get_access() const; void create(const int access, const int w, const int h); void refresh(); void free(); SDL_Texture *get_texture(); SDL_Texture *get_texture() const; bool is_render_target(); Texture(); Texture(Image *image); virtual ~Texture(); private: Image *_image; SDL_Texture *_texture; }; #endif